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Thread: AE40....10/13/06 AE40 released..Report issues here

  1. #46
    DoggieDaddy *CFS* Redhawk's Avatar
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    Re: AE40....10/13/06 AE40 released..Report issues here

    The Host manager is the program that makes the last 12 stingers nerfs, not AE1040. You need to remember you have 2 different programs that are monitoring the Efamm bug if running Host Manager. Host manager does not warn of efam bug it just makes all stingers except the number that will fit in bays nerfs. AE1040(that is the version everyone is running) warns of efam bug and ALL stingers are nerfs, not just some. If there is no warning then you have been caught with Host manager. Host manager also does tag you if you drop efams before shooting a stinger as AE1040 does. Host manager catches efam bug at spawning not after spawning.

  2. #47
    The Wraith-WYD- RAB's Avatar
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    Re: AE40....10/13/06 AE40 released..Report issues here

    [QUOTE=Redhawk;21796] Host manager catches efam bug at spawning not after spawning.[/QUOTE]

    [COLOR="Red"][SIZE="4"]Right after spawning is the only time you should have to check for the efam bug. At least from what I've seen the only time a player can trigger it is right after respawning or refarping. Maybe it would be possible for Inso to add a timer so that after so many seconds after leaving the farp it would stop checking a player for the efams. Not sure if that would be possible or not but it sounds like a good idea.[/SIZE][/COLOR]

  3. #48
    Joggl
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    Re: AE40....10/13/06 AE40 released..Report issues here

    I have tested AE with and without running the host manager. The last 12 stingers were nerfs in every case. The warning message about the EFAM bug of AE is not displayed in every case.
    Anyway the host manager makes hosting a game much more comfortable and I don´t like to miss it.
    Last edited by Joggl; 12-29-2006 at 09:25 AM.

  4. #49
    The Wraith-WYD- RAB's Avatar
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    Re: AE40....10/13/06 AE40 released..Report issues here

    [COLOR="Red"][SIZE="4"]I've been running the AE1040 and the Host Manager at the same time and havent had any major problems with them. Theres an occasional false call on being 8H or saying a person used a hacked cannon but there noy very often. And with all the modded weapons people feel the need touse now days I think thats a minimal problem to deal with. It would be nice to have the AE1052 and be able to put a stop to the hot guns though. [/SIZE][/COLOR]

  5. #50
    Joggl
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    Re: AE40....10/13/06 AE40 released..Report issues here

    That´s it, RAB. Crossing my fingers for finishing ver.52 to stop the hot guns

  6. #51
    DoggieDaddy *CFS* Redhawk's Avatar
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    Re: AE40....10/13/06 AE40 released..Report issues here

    The hot gun fix would be worth more to me than anything else right now. Anything that can be done without changing files seems to be ok to many, but things being stock were everyone is on a level field, so that when I lose a dogfight at least I know I was the less skilled would make me feel better

  7. #52
    The Wraith-WYD- RAB's Avatar
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    Re: AE40....10/13/06 AE40 released..Report issues here

    [QUOTE=Redhawk;21813]...so that when I lose a dogfight at least I know I was the less skilled would make me feel better[/QUOTE]

    [COLOR="Red"][SIZE="4"]LOL Just knowing that another player feels the need for an advantage makes me feel better. But I know what you mean. I went in a server the other day and was killed 3 times on my base before I ever had a chance to get my loadout changed. It also makes me wonder. Just how good are the real good pilots out there if all those advantages were taken away. I know my game wouldn't change.[/SIZE][/COLOR]

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