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Thread: AE50 update 10/14/06 Testing AE50 report issues here

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    Registered User Inso «Ð*§*§»'s Avatar
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    AE50 update 10/14/06 Testing AE50 report issues here

    Hi Begining testing of AE50.


    In this thread I wil be posting the updates of issues that I am working on and testing. If you see the server up please join and help in testing as it speeds up the time it takes to finish the updates and release them.

    If you have problems or issues and Im not on the server plesae post them here so I can deal with them.

    Thanks Inso out.....
    "Insofucious say: The day is only long when life is short!"

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    Registered User Inso «Ð*§*§»'s Avatar
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    Re: AE50 update First patch added

    First thing on the block is the super cannon, which I belive is complete and working correctly.

    Server is testing the rate of fire for the cannon. Using the keyboad enter key by itself to establish a base line fire rate. Which if your curious happens to be an average of 7 rounds per second. Server checks the fire rate for each pilot and if this is exceeded they will be dealt with.


    Assuming your not using the #1 combo, if your trigger maco still flags you will need to slow down the repeat rate until it fires at the stock rate.

    Any questions or issues let me know.


    Inso out........................
    "Insofucious say: The day is only long when life is short!"

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    §quadron £eader MasterX(BKC)'s Avatar
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    what about what we worked on?

    Black Knights Collective Squadron Leader - Retired
    PC: 2 x Intel Xeon E5-2420 V2 (Dual Socket, 12C/24T) - MSI GeForce GTX 1050 TI - 80GB ECC DDR3
    LAPTOP: MSI GE600 - 8GB - 25in 2560x1080
    SVR: Dell R720XD XL - 2 x Xeon E5-2640 - 192GB DDR3 - 12 TB - 26 Bays - GigE Fiber
    White Hat with Black Stripe

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    Admin Bluetiereign's Avatar
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    Come in and try them. :waving.gif: This is the test server.

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    Admin Bluetiereign's Avatar
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    I don't think it is working. :spin:
    Attached Thumbnails Attached Thumbnails cheat.jpg  

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    DoggieDaddy *CFS* Redhawk's Avatar
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    We have it installed now and haven't noticed any real issues except still getting a few doublecounts but very few, The hotguns patch doesn't seem to be working either. Also I noticed that on the efam bug it gives some a 20 at the end of effam bug message and some a 9e or something like that what does the numbers and letters represent? The 3h is working fine but haven't seen anyone come in yet with hacked weapons so I don't know if they fixes for them is working or not. Thanks again for the work you are doing. Let me know how to get the hotgun fix going. Thanks

  7. #7
    Registered User Inso «Ð*§*§»'s Avatar
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    Hi Redhawk,

    [quote]The hotguns patch doesn't seem to be working either.[/quote]
    I think if you look youll find that your running AE40, this thread is for testing issues of 50 but in any event. Reading the list of patches that were released with 40 hot guns is not on it this is the first thing were testing in 50!!!!! So trying to get that to work is going to be impossiable as it hasnt been released. If you read the thread for 40 you'll find [quote]You will note the last 2 charcters of each message changes, that is a random string as after a few identical messages the server ignores them and wont post em.[/quote]

    Hope this answers your questions

    Inso
    "Insofucious say: The day is only long when life is short!"

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    Comanche Fighter Squadron W@tchtower*CFS*'s Avatar
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    OMG Blue I thought I was going to S**t my pants when I saw the pix above, LMAO! I flew a little in the server, Im glad to see more work and dedication being put into the game. I experienced the spawn and die thing several times, I like the cannon control rate, and understand that stinger control rate may follow(good for all). I did get stuck a couple of times, and was wondering if a spawn delay was in the program to minimize getting stuck. I dont recall being called invisi after doing a ~resetgames after being stuck, just a pain in the tail rotor having to reset due to being stuck. Keep up the good work!


    Watch

    *CFS* Own the Skies

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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    One issue i've noticed is the efam fix... When i spawn and take off, someone will be shooting at me and i drop my 'fams.. itwill say "so-and-so is using the efam bug"... no biggie, me and the other guy no im not, but when i go to shoot my 12 stings , they are all duds. I have tested on other players, buildings, boats,ect and came up with no kills.

    Any chance of a fix in the near future?
    I'm not griping by no means.. just gets annoying at times. :agree.gif:

  10. #10
    Registered User Inso «Ð*§*§»'s Avatar
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    Correct, if you do not fire atleast one missle before dropping your efams you will be tagged. My suggestion to as well as others is reprogram your stick as such when you hit the button you normally use to drop your efams, have it fire one missle then release. There is a slight delay, but ensures your good to go.

    Inso
    "Insofucious say: The day is only long when life is short!"

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    Joggl
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    It happened one time to me to be caught by the EFAM bug, after I first shot 10 stingers in a dogfight. Ping was sth about 180 for me and over 200 for my target. Guess it was a bad connection. Never happened after I reduced my repeat rate of my keyboard. It works very well now. When I start a host I´m using AE10-40 now.

    Very good work, Inso! Thanks a lot! [IMG]http://checkpointdelta.net/forums/images/icons/icon14.gif[/IMG]

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    CPD Member Phaser's Avatar
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    :stupid2:
    Hi Guys, Am I stupid or wot?
    First things first, this is my first time trying to host, I have downloaded the TKOTH no CD application (is there more than one?) and put it into my Comanche 4 folder, I then received, from Redhawk, the HostManager and ran that, so far no problem! Then I went to the C4 Revolution downloads and downloaded the Autoexplode and the MD5 Generator (here's the biz!) I first tried MD5 but I had an error message saying
    "The Component COMDLG32.OCX is not correctly registered, the file is missing or invalid"
    So I continued with the Autoexplode itself I now get an additional error message saying
    "Please download the correct c4.exe file from CPD. The Patched TKOTH v20. Click to goto the Checkpoint Delta forums for help"
    So here I am :puzzled:
    Any idea's???
    Nick aka Phaser

  13. #13
    Joggl
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    Crossing my fingers for you, Phaser. Hope you can fix your problems. Maybe this thread helps:

    [url]http://checkpointdelta.net/showthread.php?t=4387[/url]

  14. #14
    The Wraith-WYD- RAB's Avatar
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    [SIZE="4"][COLOR="Red"]Make sure you put the AE 40 file in the Comanche 4 folder. When AE runs it looks for the C4.exe file in the folder it's located at. If AE is not in the C4 folder it will give you that error. I created a short cut to the desktop from there so I don't have to open the C4 folder to start AE.
    The MD5 isn't neccessary for running AE. [/COLOR][/SIZE]

  15. #15
    DoggieDaddy *CFS* Redhawk's Avatar
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    Re: AE50 update 10/14/06 Testing AE50 report issues here

    Phaser, Did you replace the C4.exe shortcut icon on your desktop or wherever you start it from with the new one that you placed in c-4. And did you replace the one in c-4 with the fixed exe or do you have them both in c-4 ? I don't know why, but I know when my son installed in his pc he had both exe files so it was still starting his old c4 exe instead of the new one. Just trying to think what could be happening without seeing. Did you get the COMDLG32.OCX file and place it in your windows\system32 folder? All these can lead to the problem your having.

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