here is a layout for the bhd helo fleight should work on trucks and the boat's just done raise the wp off the ground



{if} delay is set 10 seconds dont check reset
ssn#29 is in erea1 or
grp1 is in erea1 or
grp2 in erea1

{then}
change grp #ai:combat speed = what ya wish
change grp# ai: patrol speed=what ya wish
change grp# ai: red alert
change grp# ai: use waypoint z
change grp# ai: ai state to follow wp
redirect grp# to wpl 1-0

1st helo landing is as follows no delay no reset box checked

{if}
group # helo is with in erea2

{then}
change group# ai: ai state to land
reset event 3
reset event 0

helo return to start delay is 10 seconds dont check reset box
{if} group helo is in erea3

{then}
change grp #ai: ai state to follow wp
change grp #ai:combat speed = what ya wish
change grp #ai:patrol speed = what ya wish
change grp #ai: red alert
redirect grp helo to wp 2-0

helo land at start point delay 0 dont check reset box

{if}
grp helo in erea 4

{then}
change grp #ai: ai state to land
change grp #ai: combat speed 0
change grp #ai: patrol speed 0
change grp #ai: stop useing waypoint z
change grp #ai: green alert
reset event 1
reset event 2


group # is group your helo is in also at bottom of event pg is this
{ and x or } i checked the or my ssn 29 is start deathmatch i belive the ssn#'s are assigned by the order the items are placed my start dm was item #29 placed . now if yall follow the instruction's right yall will have helos flyn in any type of m/p gm . WITHOUT the use of the wac file . thx to swordfish whom ever he is .