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Thread: using wav. list in maps

  1. #1
    Moderator Doorway's Avatar
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    using wav. list in maps

    Can anyone help me with putting wavs in my maps, i'm having trouble with it.I've downloaded the wav listing that are in the single player maps that came with BHD. But i cant figure out how to put them in my maps that i make,appreciate any help, Thanks , Doorway

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    Admin Bluetiereign's Avatar
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    Wav Files

    If you can use the pff extractor available in the downloads section, extract the WAC files to a folder. There are plenty of examples on using the WAC file to get the wavs to play. Look first at the Game.wac and Kyle.wac files. They provide a good base for instructions and examples of available commands. Be careful to follow the syntax of the files correctly. Leaving something out can cause a sysdump when loading the map... leaving an endif statement off of the end of an if/then event can cause the events following to never trigger. Remember to name the .wac file the same name as the .bms file and if you do not pack the file into your localres.pff - use /s /d to the end of your DFBHD shorcut.

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    Moderator Doorway's Avatar
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    Wav Files

    Thanks BTR for the great advice , i'm going to go mess with it now, if I can get it to work it will give me some new ideas for maps , plus give the map more atmosphere... Once again TY...

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