So, what your saying its time?
![]()
So, what your saying its time?
![]()
"Insofucious say: The day is only long when life is short!"
Past time duder.
Hey Inso, I need to chat with ya for a sec. ... if'n you don't mind... ICQ maybe ?
k,ICQ is fine.
"Insofucious say: The day is only long when life is short!"
WOW!
Does this mean we can download, install and start using the IP4C4 anytime soon?
I'm drooling...![]()
I'm also drooling by your side Lady![]()
Antec 450W Smartpower
ASUS A7N8X-E Deluxe
XP 3200+
1 gig 400 dual channel
2 WD SATA 10K
MSI NX6600GT
E90FB Viewsonic
5.1 Altec Lansing
XP Pro SP2 French
Not fully understanding the server/client interaction before talking with Inso - (and still not, actually ) I was hoping the program (ip to ip) would accomplish more than it appears it can.
From what I can gather - our server connection is basically already ip to ip with Nova setting up and negotiating the connections.
As for the No Counts.... it appears that as long as the macros enable multiple stingers to be fired at one time and Version 1.0.1.15 keeps it's allowance for 'splash damage' , without giving credit to the person firing the stingers that creates it , the problem will remain.
As for the cheats (and deciding who is and who is not )... I'm now almost convinced that anything except a major change in the exe's code prevents an advance... After frustrating hour after hour of wondering how to overcome them... locking down a server and choosing who you play with... seems the viable option.
I dunno.. maybe Inso has more to add...after all, he's got frustrating YEARS of it under his belt.
Some of what the players in c4 would like could be helped with AE for verson 2 if Inso would be willing. It would score the splash damage as a point. even better if the health setting went to 3h instead of blowing up. Just an idea.![]()
Hey again,
Not sure that this will clear up missing pieces for any or all but here goes...
The purpose of IP4C4 was intially in the hopes of reducing some of the lag and possiably the non counting kills that everyone has experienced. As it ended up, it will not resolve either issue. The way that C4 functions and that IP4C4 changes it are this. You host a public "nova" server, once you click the host button in the menu, your server tries to contact the nova game lobby server for c4. If it can not make the connection you will not be able to host. If it can make the connection the options for your server and your servers IP addy are sent to the lobby server. A update from your server is sent to the nova server as follows: at each join or exit by players, at each map cycle and when you stop your server from hosting (I also noticed that an update was set appx every 10 secs aside from these). The data packets that are sent are very small resulting in little to no bandwidth loss to the server itself. Next in line to that,once your IP addy is sent to the lobby server, a script is run on that IP and it is encrypted into a url link. That encrypted address is the link you click in the lobby to join a game. Your (the joining player) pc running c4 decrypts that url and extracts the ip addy of the hosting server, hence when you join the game you are in fact joining it via direct IP. Nova is only supplying the lobby to view the list of servers and in a very poor way checking that each person has there own copy of the game by requiring players to log in to see that lobby. Servers running on IP4C4 will not be listed in the game lobby, nor will they require the login to nova as they are point of fact LAN servers The mdoified startup.htm that I sent out to players to join for testing had the servers IP encrypted the same as nova's lobby does, as such to your c4 everything seemed normal and right on target.
I never released it due to three things, 1) It really served no benefit over the way things were at the time. 2)That it does not list these servers in the public lobby and if 3/4 of the players started playing on servers that didnt exsist to the new comers, the community would have gone down the tubes in a rush. 3)The only way to allow for both joining via direct (without nova lobby) yet also allow for listing and joing from the lobby required recoding the exe itself in addition to the external file changes (startup.htm) As I put it months back, this really should be saved for the day nova no longer supports the game, IE: When the lobby and the ability to play no longer exsist through nova. Yes it exsists, yes it works, but it honestly will not afford you any advatage over what is in use currently, nor will it resolve any issues in the game.
Any one out there think nova is willing to give written consent to modifing the game code?
Reaper start a seperate thread for AE V2 and lets discuss it in there. (not mean just makes finding info easier as Im sure others what to know as well)
Inso.
"Insofucious say: The day is only long when life is short!"