Results 1 to 10 of 10

Thread: Almost ready

  1. #1
    Admin Reaper's Avatar
    Join Date
    Oct 2002
    Location
    Nevada,USA
    Posts
    569
    Downloads
    3
    Uploads
    1

    Almost ready

    heres a little video of whats coming in the next few weeks.

    http://www.c4mod.com/od/movie/od_movie.htm

  2. #2
    Registered User
    Join Date
    Aug 2009
    Posts
    8
    Downloads
    0
    Uploads
    0

    Re: Almost ready

    WOW ... you like AC/DC ... however GOOD JOB !

  3. #3
    =ZAK= The Map Maker ZAK's Avatar
    Join Date
    Jan 2005
    Location
    Germany
    Posts
    349
    Downloads
    10
    Uploads
    5

    Re: Almost ready

    Hello Reaper, god work

    wfg
    ZAK

  4. #4
    CPD Member Santa AkA SoDam's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    155
    Downloads
    11
    Uploads
    0

    Re: Almost ready

    I'm Lost 4 words Reaper!

    All i can say is I CANT WAIT!!

  5. #5
    CPD Member Phaser's Avatar
    Join Date
    Feb 2004
    Location
    Wales, UK.
    Posts
    174
    Downloads
    5
    Uploads
    0

    Re: Almost ready

    Koooool Maps M8 and I luuv AC/DC.
    what exactly duz OD Mean? and what tool and items do you use? Can I make 'em?!

  6. #6
    Admin Reaper's Avatar
    Join Date
    Oct 2002
    Location
    Nevada,USA
    Posts
    569
    Downloads
    3
    Uploads
    1

    Re: Almost ready

    Quote Originally Posted by Phaser View Post
    Koooool Maps M8 and I luuv AC/DC.
    what exactly duz OD Mean? and what tool and items do you use? Can I make 'em?!
    OD stands for Odyssey, as in the name of the mod. all the items on the map are new, almost every stock item in C4 has been removed, I kept some ai vehs and the ai people. The models were created using 3D MAX, the textures were created using CS2 photoshop, the models were then exported to the BHD mod tool OED to create the 3di files nova games use, Then a converter was used to convert the BHD version 3di to the type C4 uses.

    The mod uses a edited game .exe and 2 meds for mapping both med .exe files were also edited to work with the mod.

    The mod is very close to release, I am doing some clean up work on the mod files and mapping and doing some website work this week to get ready for release next week.

    The mod will be released as two downloads. One will be the mod. You can host and play it with that download. The second download will be a map/mission builders kit. With the meds, terrain pics, evn pics and information on mapping the mod.

    The website work is to finish a new C4 tech site for OD release, it also has a map/mod help section. That will explain how to do some of the object creation used on OD.

  7. #7
    CPD Member Phaser's Avatar
    Join Date
    Feb 2004
    Location
    Wales, UK.
    Posts
    174
    Downloads
    5
    Uploads
    0

    Re: Almost ready

    Can't wait!

  8. #8
    CPD Member Santa AkA SoDam's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    155
    Downloads
    11
    Uploads
    0

    Re: Almost ready

    Hi Reaper
    Could you engage the respaun timer and set it to 3 seconds please? its in the C4 config file under "timeout"

    This stops the invis bug from happning!


    // DISPLAY
    windowed = 0
    hw3d_deviceno = 0
    hw3d_name = "NVIDIA GeForce FX 5600XT"
    hw3d_guid = "D7B71E3E-4054-11CF-925113B100C2CB35"
    hw3d_res640x480 = 1
    hw3d_res800x600 = 1
    hw3d_res1024x768 = 1
    hw3d_res1280X1024 = 0
    hw3d_res1600X1200 = 0
    game_res = 6
    vsync = 0
    gamma = 1.0
    no_anim = -1
    window_size = 1
    version = 3
    turbo = 0
    windows_volume = 128
    music_volume = 128
    SFXLevel = 128
    DialogueLevel = 0
    rotor_volume = 0
    terrain_detail = 2
    object_detail = 0
    texture_res = 2
    water_quality = 1
    shadow_quality = 0
    particle_density = 2
    antialias_mode = 1
    foliage = 1
    rotorwash = 1
    grouping = 0
    bit_depth = 32
    disable_shaders = 0
    hud_color_index = 4
    hud_detail = 0
    NoBlood = 0
    NoCasings = 0
    NoSmoke = 0

    // CONTROLS
    crosshairs = 1
    crosshairs_color = 2
    showgun = 3
    picinpic = 0

    // MULTIPLAYER
    mpattrib = 0
    mp_gameport = 0
    mp_vonport = 0
    mp_usealtnwport = 0
    login_password = ""
    game_password = ""
    squad_password = ""
    game_name = ""
    phone_number = ""
    internet_address = "0.0.0.0"
    mp_service = 1
    mp_difficulty = 0
    mp_gametype = 0
    maxplayers = 8
    dedicated = 1
    com_port = 0
    baud_rate = 0
    max_team_lives = 100
    max_kills = 20
    team_req = 0
    startdelay = 1
    destroybuild = 0
    deathmes = 1
    replay = 2
    time_limit = 20
    koth_limit = 5
    timeout = 3
    mp_numteams = 2
    MPWeaponMasks = 0
    showtags = 0
    contest = 0
    flagreturntime = 210
    level_restricted = 0
    min_level = 0
    max_level = 0
    ping = 1
    location = ""
    friendly_fire = 0
    friendly_fire_w = 1
    allow_team_req = 1
    allow_cannon = 1
    allow_hydra = 0
    allow_stinger = 1
    allow_hellfire = 0
    allow_efams = 1
    allow_artillery = 0
    allow_autotargeting = 1

    // MAP
    map_infrared = 1
    map_iff = 1
    map_AWAC = 1

    // SYSTEM
    player_index = 0
    preempt_pff = 0
    whichbrowser = 0
    country = ""
    red_password = ""
    blue_password = ""
    yellow_password = ""
    violet_password = ""
    mp_verbose = 1
    play_exit_credits = -1
    mp_NoCharAbilities = 0
    mp_NoCrossHairSpread = 0
    mp_NoScopeDrift = 0
    mp_NoWeaponRecoil= 0
    mp_gpsicons = 0
    mp_wind = 0
    mp_DroppedWeaponDisappear = 0
    mp_NoDropWeapons = 0
    mp_NoRespawnWithPrimary = 0
    mp_ServerGamePort = 0
    mp_ClientGamePort = 0
    AltLock = 1
    AltLockType = 1

  9. #9
    Admin Bluetiereign's Avatar
    Join Date
    Aug 2002
    Posts
    2,555
    Downloads
    59
    Uploads
    3

    Re: Almost ready

    Are we doing the beta / map thing as was previously discussed? I am hoping you mean next week and not this..

  10. #10
    Admin Reaper's Avatar
    Join Date
    Oct 2002
    Location
    Nevada,USA
    Posts
    569
    Downloads
    3
    Uploads
    1

    Re: Almost ready

    Quote Originally Posted by Bluetiereign View Post
    Are we doing the beta / map thing as was previously discussed? I am hoping you mean next week and not this..
    Yes the release will be beta, {fully functional} the 18th ?, I plan to use an update to go full version a few weeks later.

    So it will work like this:

    Players down load the mod {beta}, over the next few weeks they report any issue they find. A few weeks later a small download with your stuff and any fixes will be posted.

    The main menu says beta, the full version will include the new menu with the mod version. The mod version will also be listed on the
    C4 mod website. I am leaving the option to update the mod with new maps and content should I want to add more stuff later. When the mod updates I change the mod enough so players can not join a server running the latest version, they down load the new update and can play again.

    The mappers kit will be released with the beta, as another download. The beta will have no med, the stock meds will not work on OD. The mod was designed this way so players who don't map don't have to down load the extra files.

    once the beta is out if any one wants to make maps for it they can, after they download the mappers kit. They will have the option to send me the maps to have them included in an update later or keep them to themselves. This gives mappers the chance to submit content after the mod is released.

    If some one wants to try modding the same option goes for them, The website has tech that someone new to modding can use to create content, including basic simple instructions so a newbie can understand what they need to do.

    Hear's the deal for years we complained there was no updated content for C4, not even some new maps from Nova.
    The community made maps, and some mods but because we didn't have the coders other Nova games did there was never a polished complete update for C4.

    OD is my version of C5 very little original content was used. It was designed so it could be updated with new content when the commuinty wants it. Also as the few modders and mapper left in the community know, we all learned a lot of information over the years that is not being used because the community is almost dead. I am hoping a new version of C4 will help keep the old players interested, and bring some back.

    The stuff I learned over the years was used to ceate OD. The option for other mappers and modders to add stuff they have learned was taken into account while i planned the mod, hince the open ended option to add updates at a later date. This includes new players coming in from steam in the future. The idea that the community needed a c4 we could add new content to was a big focus in planning the mod. i didn't look at release of OD as the end result, but as a big step in continuing process.
    Last edited by Reaper; 11-10-2009 at 12:50 AM.

Similar Threads

  1. Team koth maps are ready
    By Reaper in forum Comanche 4
    Replies: 6
    Last Post: 03-14-2004, 09:10 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •