Originally Posted by
Reaper
If Charger had problems when he tried them, and you seemed to also, Give me a day or so and I will put together some short timed sample events maps with a batch file to pack them in the pff. So anyone who wants to can see how the wac is scripted and see the events in game. That way I know the wac works.
Here are the wac commands listed in the C4 game .exe, since none were used in C4 I would guess nova was just starting to work these into the game engine.
They did use them and added more in BHD, You can search the c4 commands listed here and see how they were used in BHD and find out what they were used for.
There would be little use for most of them in c4, other than weather effects as most of this is done in the med.
Commands I tested at one time or another and could get to work:
text and consol commands (text output to screen)
flash, farflash (thunder/lighning),
fogcolor, fogdist
the time commands (chain, elapse, never, past, gt, ect)
The problem with putting text on the screen is there just isn't a good trigger such as a using dead ai to trigger the commands when building missions. Those were added later, and were how we created coop missions in Joint Ops.
Any way here are the ones listed in the C4 .exe
chain
link
elapse
never
past
random
outside
location
true
false
eq
ne
gt
ge
waveready
kill
vaporize
flash
farflash
set
add
sub
inc
dec
sound
nearwave
nearanim
report
report#
text
text#
consol
consol#
opendoors
closedoors
fogcolor
fogdist
result
ticks
wind
health
mana
NearTID
NearDist
NearType
NearMove
NearHP