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Thread: OD mod update

  1. #1
    Admin Reaper's Avatar
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    OD mod update

    After a major mod curruption and crash 2 weeks ago I had to re-create some stuff and re pack all items. The highrise buildings are finished, as is the area 51 set, and some island buildings. A new tile set replaced tile set 1. Added cactus items, and started work on the glass house panels.

    OD should be beta late next week, I still have to remove most of novas original buildings and go thru the vehicals and folage that will stay in the mod, I have some bin file work and some rewriting of the def files entries.

    I am going to release the beta as an open test, anyone that wans to down load and test the mod can do so, this also so means you can host the beta your self, you will not have to test in my server.

    There will be more information about the beta when it is released.

    Here are some screen shots of the Area 51 map and the high rise buildings;




  2. #2
    Bipolar Man
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    Re: OD mod up date

    Looks real nice.What kind of poly count are those Bldgs?

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    Re: OD mod up date

    There high due to a large number of windows being boolean cut, I used sets of single textures, each building averages 3 to 5, and did not bevel any edges to make the game render fewer polys. Many of the same textures are re-used on other items. The highest poly count is the duel tower building with dome tops. I wont know how laggy the maps are till they are tested, but I am having few problems when I fly them alone now. Some of those highrises max the limit the helo can climb. A few of the buildings have night time versions with working lights for night maps.

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