View Poll Results: Is the C4 Community willing to accept a weapons mod?

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  • Yes we are!

    7 35.00%
  • No leave the game alone!

    13 65.00%
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Thread: Weapons mod poll

  1. #16
    Admin Bluetiereign's Avatar
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    Re: Weapons mod poll

    It is in his 3rd post when he answered Reaper.

  2. #17
    §quadron £eader MasterX(BKC)'s Avatar
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    Re: Weapons mod poll

    look for yourself bt, the bin and def files dont define the weapons on the comanche.

    I just remade the edits from memory 4 nights ago and showed cookie the 500 stinger cheat in a private server AND showed him how to tell from afar if someone is really using it so he could police his server better.

    I did not share any code or info on how to do it of course, for obvious reasons.

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  3. #18
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    Re: Weapons mod poll

    LOL Sounds like I'm being called a liar!
    It can and has been done.

  4. #19
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    Re: Weapons mod poll

    ....look at the poll results, it problay wont matter, so do be too upset.

  5. #20
    §quadron £eader MasterX(BKC)'s Avatar
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    Re: Weapons mod poll

    Quote Originally Posted by Knuckles View Post
    LOL Sounds like I'm being called a liar!
    it wouldnt have taken Sherlock Holmes to understand that.

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  6. #21
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    Re: Weapons mod poll

    Im am sorry you feel this way,
    but I do not appreciate being called liar and a theif.

    I dont know what you done in the past, who you do it for, nor do I care.
    It was obviously done before I even started playing this game.

    Why you come here saying I am using something "you" created is beyond my understanding.
    Is it you are the only one capable of doing this?
    Arrogance?
    Or rectal/crainal inversion?

  7. #22
    Admin Reaper's Avatar
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    Re: Weapons mod poll

    Quote Originally Posted by Knuckles View Post
    ....look at the poll results, it problay wont matter, so do be too upset.
    The problem is poll or not a number of servers who do not want weapon mods will now wonder who has the files.

    Not taking a shot but this is how it looks to the players that don't want to play against other players running the weapons mod:

    1. Server doesn't need the files, means this is done player side and as such can be used anywhere.

    2. You said there are files the server can have to make the mod fire duds if the server doesn't want them used in the server. Since this is out in the open it would only be fair to make those files available to the servers anyway. Off er the file to CPD to host and give server the option to download them if they want to.

    I am not picking a fight here and mean no dis-respect to anyone. However I always thought .def weapons settings are controled server side. weapons slots are assigned via the .exe.

    As an example my 1 hit mod runs server side, in order for those weapons to work as one hit the server had to host the file, didn't matter if the players had the file or not. If the server was running as 1 hit the players played as 1 hit.

  8. #23
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    Re: Weapons mod poll

    Reaper,
    I am trying to go about this without giving out too many details on how its done.

    To answer #1, players can only use it in servers that allow hellfires. The admin of the server has the option in game to allow them or not. So even if a player had the mod, the server will be the one who is in control of its use.

    #2 Making them duds is no secret. EFA server is proof of this. You can go there now and blast a gas tank until your blue in face with sidewinders and see they are all duds. They have nerfed them in the same style as you would when you create a 1 hit server. Im guessing this is how they have theirs.

    Impact Damage 0
    KZ_damage 0

    Someone at Nova wrote at the top of one of the files, "Until its cleaned up, don't change the order or add new slots" If you ignore him, thats when the magic happens.

    The exe does assign weapon slots. It gives you 20MM, Hydras, Stingers, and Hellfires. If you look at the def files, it is in this order (basicaly) too.
    Last edited by Knuckles; 08-28-2009 at 04:13 AM. Reason: content

  9. #24
    §quadron £eader MasterX(BKC)'s Avatar
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    Re: Weapons mod poll

    Reaper you hit the nail on the head as usual.

    on a sidenote, My BF2 Comanche mod uses punkbuster anticheats.


    and the type of client editting done in c4 wont work in bf2
    projectiles, tracking, deviation, ammo counts, are all managed serverside.
    the client has no say on them.

    and the few bf2 aimbots in existence dont work in vehicles with locked camera positions like my flightmodel. they only work on foot or in items with freeelook enabled. after i release the mod i will post for download everything you need to make maps and even import new maya or 3dsmax models for your maps. making the maps is drag and drop simple, but with advanced features that blow c4med away.

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  10. #25
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    Re: Weapons mod poll

    Hi all, i say all ... time is came ... fruit is mature.
    I want to say something me too without any fighting against anyone.
    As i always declared from many years about illegal weapons, only the server decide what you can do.
    For example if you manage the data that declare how a sting as to works, this will be null for others pilots.
    You can increase the speed, the damage made by a sting, the kill zone, the heat range search ... but you will see these mods only in your client display and the real control will be made only by the server.
    The mod sting that you fire will be controlled like the server stinger declared !! This is the first point.
    Nice stingers ... long search stingers ... are only a BS exclamation by pilot that doesn' t understand the game.
    This has been prooved and you can test it if you are able to modify the file. If you are not able to do that, try the use of 1 Hit server and you will get the answer.
    Other problem, for example, is the use of sidewinder or 30mm cannon that is more powerfull than stingers or 20mm cannon.
    For this problem, the right way to disable the damages made by illegal weapons is to modify the server file and set them null.
    Some servers running mod file to avoid this problem. Other way is the use of an Host Manager checking for illegal weapons.
    But you can move stingers in 20mm cannon baydoors and in this way you have 500 stingers and 28 20mm cannon. This is a cheat and the mod file server can' t do nothing. So the mod file server is not enough good. The only solution is to use an Host Manager checking for illegal weapons and the correct use of baydoors. Have to say to Knuckles that if you set impact_damage 0 and kz_damage 0 you will get a sysdump, then that' s not the right way.
    Can say also to MasterX(BKC) that the use of illegal weapons and the baydoors selection can be done by myself with the modification of a file without changing any EXE data in C4.EXE or any others BIN file.
    A little explanation to Knuckles ... you need 3 direct hit with a stingers to kill and only 2 direct hit with Sidewinder.
    Because you come in the game with 300 life in advanced mode, direct hit damage of a stinger is 128 and sidewinder is 192.
    So 3 X 128 = 384 > than 300 and you die ... 192 X 2 = 384 > 300 and you die. In easy mode you come with 900 life.
    Stinger kill zone is between 1 and 13. m with 32 damage and sidewinder kill zone is between 1 and 10 m. with 64 damage ... the double !!! with a minimum difference ray.
    p.s. Like MasterX(BKC) ... regretfully i shared it with 2 american pilots ... one is not flying any more ... and the other come back few weeks ago after long time and i hope that he losts the mods.

    Have a nice day
    The Zar „CCCP„
    Last edited by The Zar; 08-29-2009 at 01:49 AM.

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