View Poll Results: Is the C4 Community willing to accept a weapons mod?

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  • Yes we are!

    7 35.00%
  • No leave the game alone!

    13 65.00%
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Thread: Weapons mod poll

  1. #1
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    Weapons mod poll

    My question to all is this...
    Is the C4 community willing to accept a weapons mod avalible to all?

    What it would be is to replace those useless Hellfires with AIM-9 Sidewinders. This way, you would only be allowed 14 max. The server would have the option to allow them or not in the hosts options.

    Because of the hot-guns issue, i would not recomend 30MM cannons.

    Your thoughts?

  2. #2
    Admin Bluetiereign's Avatar
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    Re: Weapons mod poll

    lol... 15 views and not one vote. I kinda hate to lose the 'useless' hellfires just to get something else.

  3. #3
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    Re: Weapons mod poll

    maybe useless was a bad word...
    they are not very usefull in a TDM / DM match.
    of course the mod would come with a way to roll back to to stock loadout.

    *Update for clarification*

    I do NOT encourge the use of any modded weapons
    unless aproved by the C4 community as a whole.

    I am more than willing to give server operators the
    need files to render these modded weapons useless,
    If they do not wish to have them used in their servers.
    Last edited by Knuckles; 08-24-2009 at 09:19 PM.

  4. #4
    Admin Reaper's Avatar
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    Re: Weapons mod poll

    The poll does not give enough information to vote.

    What weapons are modded and how does the weapon mod work ?.
    What files does the player and server need?.
    How does the mod effect other mods the player may have?.
    How many rounds do you get?.
    how does it effect players with out the files?.
    Does the mod create lag ?

    If there are files for servers now and have been, that block players from running weapons hacks, why has no one released them earlier?.

  5. #5
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    Re: Weapons mod poll

    Quote Originally Posted by Reaper View Post
    The poll does not give enough information to vote.

    What weapons are modded and how does the weapon mod work ?.
    What files does the player and server need?.
    How does the mod effect other mods the player may have?.
    How many rounds do you get?.
    how does it effect players with out the files?.
    Does the mod create lag ?

    If there are files for servers now and have been, that block players from running weapons hacks, why has no one released them earlier?.
    In order that you asked....

    *Read the first post again.
    *1 .def file and 1 .bin file, server does not require any files.
    *It does not affect other mods (except your 1H mod).
    *Read the first post again.
    *It will not affect players without it.
    *Not if you have a pc from this century.

    I never once said it will "block" a player from running them.
    They may try, but the weapon whould be duds.

  6. #6
    Deadlausy
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    Re: Weapons mod poll

    Could you go into the specs of the AIM9 sidewinder...I was a grunt while I was in and Im sure its nothing like the M16....

    to answer your question though.......heck ya!

  7. #7
    CPD Member Santa AkA SoDam's Avatar
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    Re: Weapons mod poll

    Hey Knuckles

    If you don’t mind…. I would like to know a bit more about the sidewinders.

    Ummmmmm excuse me for being stupid, but I have to ask these questions.

    Like:
    How do the sidewinders compare to stingers?

    Can you load more of them?
    How many of them do you need to fire, to take down another Comanche?
    Can you passive shoot with them?
    If so……. do they have a wider or smaller locking on range?
    Can they lock on to a target (get tone) further away?

    Questions like that??

    And finally of course, Reaper needs to know if sidewinders could be used in his rebuild of C4? or if not, could they be used potentiality as a cheat in odyssey?

  8. #8
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    Re: Weapons mod poll

    The sidewinder can turn harder than a stinger
    It also does more damage than a stinger.
    But it still takes 3 direct hits to kill another player.

    You can still shoot passive, and they will track better.
    Their heat detection is still the same as a stinger.

    14 should be enough, given the advantages over the stinger.
    If you are to use them, it will be probable, that you may need to stop the fast repeat rates and revert back to 1 pull 1 shot to be most effective and efficient.

    I re-read Reapers post on his mod, I decided to change tactics with mine so it will not interfer with his. From what I understand he is revamping the stinger. Mine should be compatible from the clients end with his no problems.

    But the question still remains.....
    Is the C4 community ready for such a mod?
    Yes?
    No?
    Why?

  9. #9
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    Re: Weapons mod poll

    Our position is this.. if the weapons... being cheated in the servers now, are provided to all who "CHOOSE" to use them, then we will reconsider. Until then, they are hacks/cheats. If the active populace of C4, having been duly informed and considered, gives a positive response, we will follow that majority.
    But all of us need to know what they do, how they are used, and how to make them work without.. WITHOUT...modifying files or showing off something else in the process. If you allow one, someone will find two.. once theres two.. then there are many. That is what we have already discussed. If you read MasterX's comments, he's regretful that he ever told anyone about his findings..
    So, here we go again... How much is too much, How many is too many, How much knowledge (in the wrong hands) is going to be "regretable", when we find we have all let the Genie out of the box...
    Rotor6 *CFS*

  10. #10
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    Re: Weapons mod poll

    Quote Originally Posted by Knuckles View Post
    The sidewinder can turn harder than a stinger
    It also does more damage than a stinger.
    But it still takes 3 direct hits to kill another player.

    You can still shoot passive, and they will track better.
    Their heat detection is still the same as a stinger.

    14 should be enough, given the advantages over the stinger.
    If you are to use them, it will be probable, that you may need to stop the fast repeat rates and revert back to 1 pull 1 shot to be most effective and efficient.

    I re-read Reapers post on his mod, I decided to change tactics with mine so it will not interfer with his. From what I understand he is revamping the stinger. Mine should be compatible from the clients end with his no problems.

    But the question still remains.....
    Is the C4 community ready for such a mod?
    Yes?
    No?
    Why?
    The OD mod should not be effected as it will have it's own .exe and other files, not that a player could not change files but as is, it will not interact with other versions of C4.

  11. #11
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    Re: Weapons mod poll

    Quote Originally Posted by Rotor6 View Post
    Our position is this.. if the weapons... being cheated in the servers now, are provided to all who "CHOOSE" to use them, then we will reconsider. Until then, they are hacks/cheats. If the active populace of C4, having been duly informed and considered, gives a positive response, we will follow that majority.
    But all of us need to know what they do, how they are used, and how to make them work without.. WITHOUT...modifying files or showing off something else in the process. If you allow one, someone will find two.. once theres two.. then there are many. That is what we have already discussed. If you read MasterX's comments, he's regretful that he ever told anyone about his findings..
    So, here we go again... How much is too much, How many is too many, How much knowledge (in the wrong hands) is going to be "regretable", when we find we have all let the Genie out of the box...
    You are correct Rotor,
    But in all fairness, MasterX had nothing to with this mod. Until he had mentioned it, I never knew he had done something similar.

    Like you said, if the majority is behind it, that's ok.
    If not, then it should be considered a cheat.
    That is why I posted here, because this is the C4 hotspot everyone can have the chance to voice their opinions.

    On another note, here is the main differances between the Stinger & Sidewinder...

    Stinger missle-
    Grey smoke trails
    Red tip
    KZ damage 32
    Impact damage 128
    Boresight 5

    Sidewinder missle-
    Black smoke trails
    Blood red tip
    KZ damage 64
    Impact damage 192
    Boresight 15

  12. #12
    §quadron £eader MasterX(BKC)'s Avatar
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    Re: Weapons mod poll

    actually, i originally found the code which defines the weapons for each slot in the exe when i decompiled it for my research in the C4 Game Enhancement Stuff. And regretfully i shared it with a group of people, and someone posted it publicly, now lots of people know how to do the simple edits to the binary to change the weapons.

    You are using a hex editor to change the weapons designations. You are doing what i pioneered all the way back in 2004. I closed the book on that one hoping that it would be forgotten, but alas someone i gave it to posted it publicly....




    I simply recommend all servers disable hellfires, Guns, and Hydras from the ingame server settings which blocks all of this and stops there butts cold Unless their using a trainer. The modified EXEs cant get past those settings changes.

    If you dont disable the guns you are leaving it wide open!!!

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  13. #13
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    Re: Weapons mod poll

    I'm not sure what to think. I have a hard enough time trying to stay alive in C4. This weapon sounds like it will be impossible to counter. If its readily available to all I would be for it....Reluctantly.

    Nothin but luv for ya.

  14. #14
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    Re: Weapons mod poll

    Quote Originally Posted by MasterX(BKC) View Post
    actually, i originally found the code which defines the weapons for each slot in the exe when i decompiled it for my research in the C4 Game Enhancement Stuff. And regretfully i shared it with a group of people, and someone posted it publicly, now lots of people know how to do the simple edits to the binary to change the weapons.

    You are using a hex editor to change the weapons designations. You are doing what i pioneered all the way back in 2004. I closed the book on that one hoping that it would be forgotten, but alas someone i gave it to posted it publicly....




    I simply recommend all servers disable hellfires, Guns, and Hydras from the ingame server settings which blocks all of this and stops there butts cold Unless their using a trainer. The modified EXEs cant get past those settings changes.

    If you dont disable the guns you are leaving it wide open!!!

    No MX, my mod was not created with anything you had done in the past or with any info you may have given to a "group" of people.

  15. #15
    §quadron £eader MasterX(BKC)'s Avatar
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    Re: Weapons mod poll

    the .def files are not where weapon slots are defined.
    i see you editted your post too.

    it said originally
    Quote Originally Posted by Knuckles
    No, i was doing it with the .def files....
    you realized your original post was not even possible after the fact tho.
    Me avenger and bane tore C4 apart over the course of 2-3 months and learned quite a bit.

    The only way to change what weapons you fire from the helo is by using my code, it just isnt in the defs. ive been through them all. every missile is in the defs, but it is the EXE itself, or the AI config file for the particular bot vehicle which defines the weapon it fires. The def files have no control over that except to tweak the missiles the comanche already has from Nova.

    Somethings fishy here! Your un-editted statement is impossible, and yet it was stated.

    Not to start a flamewar but something isnt right with what this guy is trying to tell us...

    or maybe he is just confused.

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