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Thread: Map Help

  1. #16
    Admin Bluetiereign's Avatar
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    Re: Map Help

    So I start laying out the map and set this up... but now I'm confused. The way you were describing this... there would be one flag used on the map used over and over ? If I remember correctly...normally, CTF actually has several flags and each team has to get all of the other teams flags to there main flag to win. If I'm understanding this correctly, what we are trying to do is if ANY of these flags is taken it is returned to the orginal position... ?

    If this is right... I'll go from here... if not, well, as I said... I'm stumped from the gate.

  2. #17
    The Wraith-WYD- RAB's Avatar
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    Re: Map Help

    Were playing Flagball instead of Capture the Flag. In flagball there is only one green flag in the center of the map. Each team tries to get the flag and score in their flag bay at the oppisite end of the map. Once a team scores a flag the flag resets to the center of the map again. Plays kind of like a football or soccer game. Each team tries to defend the flag carrier to score the goal.

    Here's the BMS and MIS file for one of the maps I've made. The maps are pretty basic in design. There made for razorball which is a knifing only game.

    Razorball Map

    If there's anything else you need to know you can IM me on either Yahoo or MSN.
    Yahoo name is nworbrab
    MSN name is nworbrab@yahoo.com

  3. #18
    Admin Bluetiereign's Avatar
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    Re: Map Help

    OK...lol... duh ! NP, as soon as I get the right game right..lmao.

  4. #19
    Admin Bluetiereign's Avatar
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    Re: Map Help

    Geez Rab... here I am thinking I'm gonna have to do this and do that. You said killing the player outside of the area was easy... returning the flag was what you wanted... so here it is. Kill yourself holding the flag outside of the area... I've already removed a couple of walls. In fact, do it a couple of times - it is meant to reset.

    If a player with the flag glitches outside of the walls... I guess it might be possible to have text trigger on the event - but saying so and so is outside the wall may be more difficult.... but you would have a warning.

    Let me know if you want it.
    Attached Files Attached Files

  5. #20
    The Wraith-WYD- RAB's Avatar
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    Re: Map Help

    Umm I don't mean to be picky and all, But is there something missing. I see the area trigger around the map but nothing happens when you cross it. Was there suppossed to be a WAC file in the download.

    As for killing the player it's just a matter of setting two more area triggers and one setting in the item properties. You need to do that on each side of the map. LOL If you set an area trigger on opposing corners the player would spawn inside and die.


    Last edited by RAB; 07-10-2007 at 03:19 AM.

  6. #21
    Admin Bluetiereign's Avatar
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    Re: Map Help

    Quote Originally Posted by RAB View Post
    Umm I don't mean to be picky and all, But is there something missing. I see the area trigger around the map but nothing happens when you cross it.
    Quote Originally Posted by Bluetiereign View Post
    Kill yourself holding the flag outside of the area... I've already removed a couple of walls. In fact, do it a couple of times - it is meant to reset.

    THEN
    add your killing areas and play the map. That would make a total of 5 areas. 4 areas deal with the player - 1 area deals with the flag. If the player is in one of the 4 areas - they suffer death. If the Flag is out of the 1 area (and the player dies and drops it.... which the killing areas take care of) it is teleported back to the original spot. You can't teleport the flag while a living player has it.

    I will build it tonight. As for the WAC, I'm not sure using it will work in MP.



  7. #22
    The Wraith-WYD- RAB's Avatar
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    Re: Map Help

    LOL OK my mistake this time. I thought you had already added the flag return. I was running around with the flag outside the walls thinking "This doesn't work.". But as you can see by the pic I added the area triggers to kill the player. I did that in the editer after I ran through the map. So after reading your last post I ran the map again with both sets of area triggers in it and yes it does work. Thank you very much for the help. I'm hoping this will ruin the day of many a wall hacker.
    Last edited by RAB; 07-10-2007 at 10:27 AM.

  8. #23
    Admin Bluetiereign's Avatar
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    Re: Map Help

    Hey RAB, not so fast... you gotta let me add a couple of things...lol. Let me get home this afternoon whip it up and get you to join me in a closed server multiplayer to test. I want to try it out with a WAC - for text effects. Something like - "The Flag has left the playing area but will be returned after the cheater dies."

    Of course, we can tone it down to "The flag is out-of-bounds. It will now be returned ". We'll need to test this... to make sure that someone can't run in and out quickly enough to stay alive and get away with it and make sure that the resets are working correctly.

  9. #24
    Bipolar Man
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    Re: Map Help

    The Flag has left the playing area but will be returned after the cheater explodes.

  10. #25
    The Wraith-WYD- RAB's Avatar
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    Re: Map Help

    Quote Originally Posted by wildman2 View Post
    The Flag has left the playing area but will be returned after the cheater explodes.
    LOL I was hoping for something along those lines> But unfortunately you can't get the text to display for players via WAC or BIN file. BTR tried em both in a test server. But the events and triggers work perfectly. Many thanks to BTR for taking the time to help out with this. That's one thing that still sets this site apart from most others out there. The people here that take the time out of their day to help out others. Thanks again to BTR and everybody else around here.

  11. #26
    Admin Bluetiereign's Avatar
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    Re: Map Help

    YW duder - but I'd have felt better not having you wait for 2 weeks to finally get it. I spend most of my time 'in the weeds' now (for those not from the south - that means running behind) - but was determined to resolve this.

    Sorry the text didn't work. Would have been helpful to everyone playing the map to know the flag was being reset. But it will be nice to know that you can continue to play in a closed arena without a cheater being able to ruin the game.


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