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Thread: Players can't trip

  1. #16
    Admin Bluetiereign's Avatar
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    Re: Players can't trip

    Do this Joe.

    Open the editor with the map in it. Go to Edit -> Events. When that window opens - look in the lower right hand corner and choose Print All Events. Save the text file as events.txt. Close the editor. Open the text file and copy and paste what is in that file in here so we can see what you have.

  2. #17
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    Re: Players can't trip

    Ok, Here you are

    / Event List for C:\Program Files\NovaLogic\Comanche 4\test.mis, saved on 10/14/2006, 21:48
    Event 0: Test 2
    Reset after 5 seconds

    Bad Texttool String Group 1 is within area 1
    Actions:

    Create particle effect at teleport target 1


    Thats all I'm trying to do it to get it to set off a area trigger

  3. #18
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    Re: Players can't trip

    Ok, Tell you what here comes the hole thing. This is from my mission 3, Look at event 27. 3 Groups and the player have to return to this area trigger in order to end the game. It's not working


    // Event List for C:\Program Files\NovaLogic\Comanche 4\Ice_man3.mis, saved on 10/14/2006, 22:22





    Event 0: Guards

    Actions:

    Redirect group 4 to waypoint list 1
    Redirect group 5 to waypoint list 2

    Event 1: Supply Trucks Destroyed

    Bad Texttool String Group 7 has been destroyed
    Actions:

    Sub Goal 1 won [Mission Critical]

    Event 2: Support troops on red alert

    Bad Texttool String Group 11 is within area 1
    Actions:

    Change group 11 AI to Red Alert

    Event 3: Enemy Camp goes on Red Alert

    Bad Texttool String Group 9 has been destroyed
    Actions:

    Change group 8 AI to Red Alert

    Event 4: SEnd Enemy Patrol 1

    Bad Texttool String Group 1 is within area 2
    Actions:

    Change group 13 AI combat speed to 50 km/h
    Change group 13 AI patrol speed to 50 km/h
    Redirect group 13 to waypoint list 6

    Event 5: Send Blackhawk

    Bad Texttool String Group 10 has been destroyed and
    Group 6 is still alive
    Actions:

    Change group 6 AI combat speed to 40 km/h
    Redirect group 6 to waypoint list 4

    Event 6: Blackhawk Coming In

    Bad Texttool String Group 6 reaches waypoint 4, 4
    Actions:

    Change group 6 AI combat speed to 20 km/h

    Event 7: Blackhawk Landing

    Bad Texttool String Group 6 reaches waypoint 4, 5
    Actions:

    Change group 6 AI AI state to Land

    Event 8: Sending Soldiers

    Delay event 14 seconds

    Bad Texttool String Group 6 reaches waypoint 4, 5
    Actions:

    Teleport group 15 to target 1
    Change group 15 AI to Red Alert
    Change group 11 to team Blue

    Event 9: Getting hostage to chopper

    Delay event 30 seconds

    Bad Texttool String Event 8 has been triggered and
    Group 6 reaches waypoint 4, 5
    Actions:

    Change group 11 AI to Red Alert
    Redirect group 11 to waypoint list 8

    Event 10: Getting Hostage on Chopper

    Bad Texttool String Group 11 reaches waypoint 8, 0
    Actions:

    Teleport group 11 to target 2

    Event 11: Recalling Soldiers

    Bad Texttool String Group 11 reaches waypoint 8, 0 and
    Event 10 has been triggered
    Actions:

    Redirect group 15 to waypoint list 8

    Event 12: Soldiers gettong chopper

    Delay event 25 seconds

    Bad Texttool String Group 15 reaches waypoint 8, 0
    Actions:

    Teleport group 15 to target 2

    Event 13: Blackhawk returns to base

    Delay event 15 seconds

    Bad Texttool String Group 15 reaches waypoint 8, 0 and
    Event 12 has been triggered
    Actions:

    Change group 6 AI AI state to Follow Waypoint
    Change group 6 AI patrol speed to 55 km/h
    Redirect group 6 to waypoint list 15

    Event 14: Blackhawk is coming in to base

    Bad Texttool String Group 6 reaches waypoint 15, 3
    Actions:

    Change group 6 AI AI state to Follow Waypoint
    Change group 6 AI patrol speed to 20 km/h
    Redirect group 6 to waypoint list 13

    Event 15: Blackhawk landing

    Bad Texttool String Group 6 reaches waypoint 13, 0
    Actions:

    Change group 6 AI AI state to Land

    Event 16: Hostage is Safe and the soldiers too

    Delay event 14 seconds

    Bad Texttool String Group 6 reaches waypoint 13, 0 and
    Event 15 has been triggered
    Actions:

    Teleport group 11 to target 3
    Teleport group 15 to target 3

    Event 17: Exscaping Convoy

    Bad Texttool String Group 10 has been destroyed
    Actions:

    Redirect group 16 to waypoint list 14
    Change group 16 AI patrol speed to 40 km/h

    Event 18: Enemy HQ Patrol

    Actions:

    Redirect group 10 to waypoint list 16
    Change group 10 AI patrol speed to 25 km/h

    Event 19: Subgoal 1 Lost

    Bad Texttool String Group 15 has lost 3 or more units
    Actions:

    Sub Goal 1 lost [Mission Critical]

    Event 20: Sub Goal 2 Lost

    Bad Texttool String Group 6 has been destroyed
    Actions:

    Sub Goal 2 lost [Mission Critical]

    Event 21: Sub Goal 3 Lost

    Bad Texttool String Group 11 has been destroyed
    Actions:

    Sub Goal 3 lost [Mission Critical]

    Event 22: Subgoal 1 Won

    Bad Texttool String Group 7 has been destroyed
    Actions:

    Sub Goal 1 won [Mission Critical]

    Event 23: Subgoal 2 Won

    Bad Texttool String Group 15 is within area 3 and
    Group 11 is within area 3
    Actions:

    Sub Goal 2 won [Mission Critical]

    Event 24: Subgoal 3 won

    Bad Texttool String Group 12 has been destroyed
    Actions:

    Sub Goal 3 won [Mission Critical]

    Event 25: Subgoal 4 Won

    Bad Texttool String Group 19 has been destroyed
    Actions:

    Sub Goal 4 won [Mission Critical]

    Event 26: Hostage is Safe Subgoal 5

    Bad Texttool String Group 14 has been destroyed and
    Group 10 has been destroyed
    Actions:

    Sub Goal 5 won [Mission Critical]

    Event 27: Blue Wins

    Delay event 10 seconds

    Bad Texttool String Group 11 is within area 4 and
    Group 15 is within area 4 and
    Group 1 is within area 4
    Actions:

    Blue Win

    Event 28: Red Wins

    Bad Texttool String Group 6 has been destroyed and
    Group 11 has been destroyed
    Actions:

    Red Win

    This is the event I'm asking about.

    Bad Texttool String Group 11 is within area 4 and
    Group 15 is within area 4 and
    Group 1 is within area 4
    Actions:
    It should work, it has in my other maps. can't under stand why this isn't working

  4. #19
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    Re: Players can't trip

    Bluetiereign;21324]You can download the manual here.

    Ok, as you wanted me to, I check those manauls out again. Well Blue.
    1 of the manuals is only 9 pages long, the other one I have is 21 pages long and the one thats on the cd is only 16. I need that 40 page manual you were telling me about.


    Joe

  5. #20
    Admin Bluetiereign's Avatar
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    Re: Players can't trip

    Try this link. If you can't figure it out from the manual, send me the .mis, .til, .bin and wac file...I'll take a look.

  6. #21
    Admin Charger's Avatar
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    Re: Players can't trip

    After you set your "player start marker" highlight it and open its attributes. In the AI Variables - "Team" set this to "Good (Blue)"

    Even though it says "Team" for the "player start marker" you will still use "Group" in the events set up.
    So it should look like-

    IF (Triggers)
    Trigger Type = Group
    Trigger Condition = Group Area Trigger
    Triggered if = True

    Trigger Variables
    Group = 1-Blue Players
    Area = (What ever number you set your area trigger for.)

    THEN (Action)
    Set Action Type to what ever outcome you want to happen after the trigger is tripped.

  7. #22
    Admin Bluetiereign's Avatar
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    Re: Players can't trip

    Yeah, what he said. I think.

  8. #23
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    Re: Players can't trip

    Ok, blue thanks for the manual. as I thought we are talking about an other game. The manual you sent me is for BHD. I'm talking about Comanche 4.
    and the bridge problem is also in comanche 4 as well. I have no idea where your got the idea that it was DF BHD. Doesn't matter I guess.

    At the top. it says comache 4 map editing. so np

    I will check that one out any way.

    Charger. Thanks. That work like a charm.
    whats was happening is that the player start maker wasn't setting it self as blue. it keeps resetting it self to green. and I have no idea way.
    thats cool. It works now. Grin. This problem just sucks when you can't get things to work that way they should work.

    thanks again for your help

  9. #24
    Admin Bluetiereign's Avatar
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    Re: Players can't trip

    Quote Originally Posted by Bigjoe11a View Post

    and I don't even have a manual that more them 20 pages.
    Quote Originally Posted by Bigjoe11a View Post
    I already have those manuals, and they didn't say any thing about squib.
    You apparently don't have the DFBHD Manual. That manual is 40 pages long.
    This discussion was based your apparent refusal to post in the right forums, read manuals and use search - A totally different discussion. If you need another reminder, please reference this thread.


    Quote Originally Posted by Bigjoe11a View Post
    Ok, blue thanks for the manual. as I thought we are talking about an other game. The manual you sent me is for BHD. I'm talking about Comanche 4.
    and the bridge problem is also in comanche 4 as well. I have no idea where your got the idea that it was DF BHD. Doesn't matter I guess.

    At the top. it says comache 4 map editing. so np

    I will check that one out any way.
    Again, this was a totally different discussion - about a different matter entirely (you not having a manual over 20 pages long).

    As I am the one who spent the time moving your posts to the correct place until you finally figured it out, I am well aware what this forum says at the top. Rather catty little comment there - even for you Joe.

    Novalogic's manuals and MED's are much the same for every game - what you may not figure or find out in one - you may find in another. Whether I referenced the C4 manual or BHD manual in your Bridge post - I gave you a solution.

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