Results 1 to 13 of 13

Thread: area triggers and events

  1. #1
    Registered User BigBadTaz's Avatar
    Join Date
    Jan 2005
    Location
    Corbin,KY
    Posts
    16
    Downloads
    0
    Uploads
    0

    area triggers and events

    I'm having a time trying to figure out how to work the area triggers and events to get my boats or BlackHawks to wait untill someone gets on to take off through their waypoints. As soon as map starts, they take off. Can someone take me through the steps?

  2. #2
    Admin Bluetiereign's Avatar
    Join Date
    Aug 2002
    Posts
    2,555
    Downloads
    59
    Uploads
    3
    Which game is this ? See if this thread helps..

  3. #3
    Registered User BigBadTaz's Avatar
    Join Date
    Jan 2005
    Location
    Corbin,KY
    Posts
    16
    Downloads
    0
    Uploads
    0
    BHD and BHDTS, sorry, should have mentioned this earlier. What are the SSN for (players). What would be the (if and (then)? What would be the (if and(then) at the last waypoint? Let me explain what I'm trying to do, I'm making a map with the "zoo" terrain, I'm wanting to have a patrol boat (1 for each side) circle the island once a player boards it, then stop at the end of the lap till the next one boards.

  4. #4
    Admin Bluetiereign's Avatar
    Join Date
    Aug 2002
    Posts
    2,555
    Downloads
    59
    Uploads
    3
    I'll be moving this to the BHD/TS Map Editing then.

    Ummm... What kind of map is this ? Is it TDM or COOP ?

    It sounds like you'll really need to consider 'groups' as the way to identify the player - and area triggers (not waypoints) to be the way to trigger the events - except for the boats.

    If this is a coop, try setting the waypoints for the start and finish of the boats in the same place. Put your area triggers in a small area around the boat's docking point. Have the boats' start event be when the 'blue group' triggers the area trigger.

    If someone doesn't beat me to it, I'll write a quick example after work and post.

  5. #5
    Registered User BigBadTaz's Avatar
    Join Date
    Jan 2005
    Location
    Corbin,KY
    Posts
    16
    Downloads
    0
    Uploads
    0
    It's a team death match, I'd sure appreciate that, thanks a bunch

  6. #6
    Admin Bluetiereign's Avatar
    Join Date
    Aug 2002
    Posts
    2,555
    Downloads
    59
    Uploads
    3
    OK Taz. A Running Example for a TDM. Sloppy but simple. Crank up a LAN TDM and try it out.

    The textfiles for the boats were changed to a small craft that turns tight corners (Zodiac). Those boats are notorious for being clumsy and missing waypoints.
    Attached Files Attached Files

  7. #7
    Registered User BigBadTaz's Avatar
    Join Date
    Jan 2005
    Location
    Corbin,KY
    Posts
    16
    Downloads
    0
    Uploads
    0
    how do I view this?

  8. #8
    The Wraith-WYD- RAB's Avatar
    Join Date
    Feb 2005
    Location
    Texas
    Posts
    548
    Downloads
    1
    Uploads
    0
    Unzip the file. Put the boatevent.mis and boatevent.bms in you Black Hawk Down folder. The boatevent.bms will run in the game so you can see how the event works in game. The boatevent.mis file you can open in the med editor so you can see how the event is set up.

  9. #9
    Admin Bluetiereign's Avatar
    Join Date
    Aug 2002
    Posts
    2,555
    Downloads
    59
    Uploads
    3
    Quote Originally Posted by RAB
    Unzip the file. Put the boatevent.mis and boatevent.bms in you Black Hawk Down folder. The boatevent.bms will run in the game so you can see how the event works in game. The boatevent.mis file you can open in the med editor so you can see how the event is set up.
    Yep, thats it. Thanks RAB.. been out all day.

  10. #10
    Moderator Doorway's Avatar
    Join Date
    Apr 2003
    Location
    Morton,Illinois
    Posts
    492
    Downloads
    0
    Uploads
    0

    Smile Awesome

    Is C.P.D. incredible or what.. You guy's are great.

  11. #11
    Registered User BigBadTaz's Avatar
    Join Date
    Jan 2005
    Location
    Corbin,KY
    Posts
    16
    Downloads
    0
    Uploads
    0
    Thanks alot! I did that, I'm trying to do this with the Iranian patrol boat and it's still not working. Does it only work with the little wooden boat?

  12. #12
    Admin Bluetiereign's Avatar
    Join Date
    Aug 2002
    Posts
    2,555
    Downloads
    59
    Uploads
    3
    Yes, it works with the Iranian Patrol Boat. You HAVE to change the textfile to the Zodiac. And since that boat will be taking fire since it is mounted with guns - make it indestructible.

    New file attached.
    Attached Files Attached Files

  13. #13
    Registered User BigBadTaz's Avatar
    Join Date
    Jan 2005
    Location
    Corbin,KY
    Posts
    16
    Downloads
    0
    Uploads
    0

    Re: area triggers and events

    It's been way way too long, a lot of things have happen in my life the last few months, but I wanted to come back and tell you thanks so much for your time in helping me with this. And again, I'm sorry it took me so long to do it!!

Similar Threads

  1. Area 51 siting !
    By De Buurman in forum Delta Force 2
    Replies: 0
    Last Post: 10-24-2004, 09:46 PM
  2. TEAM SABRE™ PRE-LAUNCH EVENTS at iGAMES CENTERS THIS WEEKEND!
    By Chad in forum Delta Force Black Hawk Down: Team Sabre
    Replies: 1
    Last Post: 01-14-2004, 03:46 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •