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Thread: New C4 Campaign (SP/Coop) Opinions wanted

  1. #1
    Registered User MadMac22's Avatar
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    New C4 Campaign (SP/Coop) Opinions wanted

    Hey all you C4 SP/Coop Enthusiasts,
    As you may (or may not) know, myself and a few others are trying to build a set of "linked storyline" missions together into a campaign style group of objectives and scenarios. As you finish one mission, you will go into the next mission that is based on the same premise but having moved further along in the operation. IE: the enemy has moved and you are continuing to try to take more ground or protect your forces. The terrain remains the same within a specific scenario of normally 3 missions. The next scenario (of three more missions) may have a different terrain however, it continues to follow the storyline from the first scenario. So far we have 3 scenarios and 9 missions.

    We in the C4 Campaign Group, value your game play interest. Therefore, I have several questions I would like ask your opinions on.
    (for question 1 and 2 please also state if you think it would be worth the trouble to put them in. For question 2 on Dialog; it is somewhat difficult and time consuming to add dialog correctly)

    1- Would you like to see the mission briefing and special custom objectives while in game?

    2- Do you feel that "Dialog" (in game communication from Commander, Darkstar, Other supported Units etc) is useful, necessary, or helpful in the game? And if so:
    -- a) Would you like to hear stock C4 dialog?
    -- b) Would you like to hear custom dialog?

    3- What type of mission interests you?
    -- a) Fly around fast and shoot till you die then go shoot and die again.
    -- b) Try not to get killed and take your time as if it were real.
    -- c) Complete the mission Objectives to accomplish Campaign goals.

    4- Would you be interested in flying a couple of real stealth missions that did NOT allow you to shoot at anything, but to complete the mission you had to ID enemy locations and strength without being detected?

    5- Would you mind using a special C4 exe for the C4 Campaign missions while still having the standard C4 exe untouched and available for standard game play?

    6- How do you feel about having to download large mods, files, or things that would modify your standard game files like the pff 's ?

    We in the C4 Campaign Group are coming close to completing the initial C4 Campaigns, but wanted to hear your thoughts before finalizing the structure and content and putting them out for download.

    If you have any other thoughts, we would like to hear them. Please tell other C4 SP/Coop players about this thread so that we can get a large response group.

    Thanks everyone!!

    MadMac22
    **Battery on, input navcom data, throttle set, call clear, close canopy, engine start, and don't forget to pull the gear up after hover.**

  2. #2
    Admin Reaper's Avatar
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    Mission briefing and special custom objectives while in game :
    The ability to press a key and read a mission briefing is the only way a player will know what they need to do complete custom goals. Even if the map files include a read me briefing players that join a coop will not see it.

    I like a mission where you complete the objectives and goals. That's why it's called a mission lol.

    Dialog:
    Adds a nice touch and in some cases helps a player better understand the mission objectives, how ever custom dialog in the form of sound files would increase the size of the map players down load. Then in some cases there is an issue with players that don't know how to instal the files.

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