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Thread: New BHD ExP Map

  1. #1
    =ZAK= The Map Maker ZAK's Avatar
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    New BHD ExP Map

    This Week is a new BHD ExP Map Finished. Download here and later at CPD
    Attached Thumbnails Attached Thumbnails son%201.jpg   son%202.jpg   son%203.jpg  
    Last edited by ZAK; 10-03-2005 at 06:32 AM.

  2. #2
    =ZAK= The Map Maker ZAK's Avatar
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    The DFG1 Terrain from DF2 have now Grass.
    You can the Map with the Updated Terrain now Download on my Page
    Attached Thumbnails Attached Thumbnails Grass.jpg  

  3. #3
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    right on glad to see bhdexp still alive i have a few types of maps in the bhdexp dnld itself i was a bhdexp crew member mapper

  4. #4
    =ZAK= The Map Maker ZAK's Avatar
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    Hi Edward, Interesting past, the Old Version from the DF2 DFG1 Terrain was the Textur to Bright for Night view.
    And I missed the grass in the Terrain. The polytrn_foliagemap ts_02_f.pcx is from the Team Sabre TRN File.

    polytrn_colormap DFG1_c.tga
    polytrn_detailmap DFG1_d.tga
    polytrn_polydata DFG1.cpt
    polytrn_tilestrip trntile10.tga
    polytrn_charmap DFG1_m.pcx
    polytrn_foliagemap ts_02_f.pcx <-Changed
    --------------------------------- NOT <-Changed -------------------------
    polytrn_sectorcount 8 ; width of sectors
    polytrn_wrapx 1 ; do we wrap on X? 0=no dont lock it. 1=yes lock it
    polytrn_wrapy 1 ; do we wrap on Y?

    polytrn_origin -4 -4 ; move terrain origin by this amount (X,Y)

    polytrn_sectors 1 3 1 3 1 3 1 3 ; width here must match above
    polytrn_sectors 2 4 2 4 2 4 2 4
    polytrn_sectors 1 3 1 3 1 3 1 3
    polytrn_sectors 2 4 2 4 2 4 2 4
    polytrn_sectors 1 3 1 3 1 3 1 3
    polytrn_sectors 2 4 2 4 2 4 2 4
    polytrn_sectors 1 3 1 3 1 3 1 3
    polytrn_sectors 2 4 2 4 2 4 2 4



    lock_topleft 0 0 ;these values must match those in the corresponding tpj
    lock_topright 0 0 ;0=no dont lock it 1=yes lock it
    lock_bottomleft 0 0
    lock_bottomright 0 0

    --------------------------------- Changed --------------------------------
    foliage
    graphic mveg1at.3di ; the 3DI to place on the terrain - must be <=20 verts
    color_lower 0 ; 0=match ground 1=50% blend 2=retain full color
    color_upper 2 ; 0=match ground 1=50% blend 2=retain full color
    match 254 ; match with up to four different colors in the foliagemap
    end

    foliage
    graphic mveg1am.3di ; the 3DI to place on the terrain - must be <=20 verts
    color_lower 0 ; 0=match ground 1=50% blend 2=retain full color
    color_upper 2 ; 0=match ground 1=50% blend 2=retain full color
    match 253 ; match with up to four different colors in the foliagemap
    end

    foliage
    graphic mveg1as.3di ; the 3DI to place on the terrain - must be <=20 verts
    color_lower 0 ; 0=match ground 1=50% blend 2=retain full color
    color_upper 1 ; 0=match ground 1=50% blend 2=retain full color
    match 252 ; match with up to four different colors in the foliagemap
    end

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