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Thread: NILEditor Mini Tutorial

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    Admin Charger's Avatar
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    NILEditor Mini Tutorial:

    NOTE: Having used the NovaLogic editors for a few years now I am pretty excited about Nova’s release of NILE. Though NILE is still a BETA version, in my opinion it exceeds some expectations in its layout and design. This is a Mini tutorial on some of the features in NILE.

    A very nice improvement from past MED is the 3D view. Now you pretty much have the ability to edit the map in 3D view and see what your map will look like before playing. Though you will not be able to see the movements or hear the sounds you still get a general idea of how you map will look prior to playing. Placing decorations will be much simpler and setting objects on different levels is simplified without the problem of having to enter z values.




    Split Screen 3D and 2D Views.

    In 3D view you can roam your map at any time to see your playable area without having to constantly start the game just to see how items will look in the game.
    By selecting the item on the map you’re able to raise or lower object or even move object to any desired location and see how it will look and work with your terrain and desired scenario. The ability to switch between 3D and 2D gives you more control over the overall look and feel of your map and aid you a better in design. The view above is split screen where you can view both 3D and 2D views and work between the two at once. Which ever view your cursor is on will activate that view with a mouse click.

    One of the biggest and most positive aspects on NILE is events are automatically written to the WAC file, which in turn is included along with your map in the npj or npz file that’s created when you save your map.

    Another nice feature is the "Palette/Menu" tabs that house each element of you mission designing, kept in a neat and easy to access area, simple and straightforward.


    Last edited by Charger; 10-11-2004 at 12:39 AM.

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    Objects tab houses objects you’ve selected from "Object Palette" and placed on your map. Once you’ve set the items to a group you have the ability to view them in "Tree View" as well. Tree View is a organized tree of your objects listed on their prospective groups that you’ve assigned them to and also helps in aiding you to find items easer and quicker if needed.


    List View and Tree View
    Last edited by Charger; 10-16-2004 at 01:34 AM.

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    Events tab is where you set events and have an organized list.



    Object Palette is a tree list of all the item/objects you wish to use and place on your map, buildings, vehicles, markers etc.


    Last edited by Charger; 10-16-2004 at 01:39 AM.

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    The Tile Palette houses all available tiles in one section, again neat and organized




    Tile Function Icons

    Tiles are easily edited by clicking an icon in the menu above your mission screen. 6 tile functions, the first two are “tile layer up”, “tile layer down”, used to if you place one tile over the other and you want one tile to be more prominent then the other such as dirt road dual line tracks coming up to black top. Sometimes the dual line dirt road tracks cover part of the black top road and look un-natural…





    Highlight the tile you want to be prominent, click "tile layer up" and remove the lines to have a more natural looking road effect.

    Second two icons, turn tile "Counter-Clockwise" and turn tile "Clockwise".
    Last two icons are "Horizontal flip" and "Vertical flip".

    Last edited by Charger; 10-15-2004 at 02:26 PM.

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    Arrow Attaching AI to Jeep

    Attaching AI To Jeep.
    Sample Map for getting AI to walk waypoint and attach to jeep.

    Sample Map And Wac



    Attaching AI To Little Bird.
    Sample map to get AI to walk to chopper, attach then un-attach after chopper makes its flight. Chopper lands, AI releases from chopper and walks away.

    Sample Map And Wac


    Last edited by Charger; 10-20-2004 at 11:17 AM.

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