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Thread: Nile editor tutorial's

  1. #16
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    Can anyone give me the link to download NILE?


    Please only post nile editor tutorial's in the thread thx

  2. #17
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    Originally posted by Rampage21
    Can anyone give me the link to download NILE?
    NILEditor

  3. #18
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    nile editor object count

    Mr. French


    Joined: 1/17/2003
    Location: United States
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    Posted: 9/14/2004 9:37:00 PM Top of Page



    Here are the limits as they stand now:

    MAX:

    Waypoints : 128

    Triggers: 128

    Organics: 256

    Vehicles, emplaced weapons, and some dynamic items: 1200

    Decorations, buildings, foilage: 1200

    Markers: 768


    as this is updated i will update this also
    realize legalize MMJ is ok

  4. #19
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    --------------------------------------------------------------------------------
    Quote from Mr Zoom at NovaWorld.

    You do not need to put Vehicle Spawn markers in a map in order to have those vehicles respawn.

    All vehicles respawn automatically.

    The spawn markers are for a more complicated system of spawning, associated with who owns what LFP.

    Basically, you can set up LFPs with spawn points, where when one of the teams takes over that LFP, their vehicles will begin to spawn there. This is done by:

    1) placing a spawn marker, say for a blackhawk/super puma at a specified LFP.

    2) assign that spawn marker to the same group as that LFP

    3) take all the Blackhawks and SuperPumas and assign them to a spawn budget. In this case Blackhawks should be put in spawn budge 1 (JO) and Super Pumas in 2 (Rebel)

    4) once a vehicle is in a spawn budget, it will ONLY repsawn at spawn markers.

    5) spawn markers are a good way to set up vehicles at LFPs if there is not much room to place vehicles, becuase you can have a spawn queue where:

    say you have 1 spawn marker and 10 vehicles to spawn at that spot. Then while 1 is sitting there, 9 will wait to respawn. The second the vehicle leave the spawn marker and is outside the radius of the vehicle trying to spawn, then the next vehicle will spawn at that marker.

    I hope this is clearer. I have a doc I wrote up at work and i will post it when i get to work tomorrow.
    realize legalize MMJ is ok

  5. #20
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    thx Mr . Zoom @NW

    (14) How do I configure LFP Vehicle Spawns?

    Vehicle Spawning in JO explained

    Vehicles have infinite spawns in JO.

    If a vehicle is driven away from its initial spawn point and is then blown up, it will wait a set period of time and then respawn at its initial position. If a player leaves a vehicle and there is no one within a specific radius of it, it will then blow up and respawn.







    Vehicle Forward Spawning in AAS



    You can make vehicles progress with you in AAS when you take over LFPs. This means that if you take over an LFP that is configured for Forward Vehicle Spawning, then the next time specifically tagged vehicles blow up and respawn, they will respawn not at their default location, but at the forward most applicable LFP.



    To set this up you must determine which vehicles you want to advance with you throughout the map.



    Choose an LFP and place down appropriate SPAWN Markers found in the markers section, either Air Spawn Marker, Ground Spawn Marker, or Water Spawn Marker. There is a marker for the main types of vehicles. Place down the type of marker corresponding to the vehicle type that you want to spawn there.



    Open the markers Item Attributes and set it to the LFP group of the LFP you want it associated with.



    Now select the vehicles, say on the JO side, that you want to spawn forward and spawn at this marker. Say you put down an Airspawn Marker for the Blackhawk/Super Puma. Then select any number of Blackhawks that belong to the JO side and set their Spawn Budget to 1. Do the same thing with the pumas, but put them to 2. 1 = JO vehicles. 2 = Rebel vehicles.



    Now when these vehicles, flagged as 1, blow up, they will try to respawn at the spawn marker of the forward most LFP. If there is already a vehicle there, then they will spawn at the marker with the next closest LFP. If there are no markers available for it to spawn at, it will wait until one of the vehicles has moved from its spawn location and then it will spawn there.



    If you want vehicles at the rear base to wait in a queue like this then make sure that the markers you put down at the rear base are tied to the last LFP on that side.



    When you control an LFP, your vehicles will spawn there. If you are JO and control LFP 1, and there is a BH/SuperPuma marker tied to LFP1, then your blackhawks named 1 will spawn at LFP 1. If the enemy takes over 1 and have Pumas set to 2, then those pumas will spawn at 2.



    Got it? I did not think so, try reading it again!



    Note: Vehciles that have been assigned to a spawn budget will only spawn at marker locations.



    Also You can create a continous flow of vehicles by having more vehicles than spawn locations. Just put the rest of the vehicles out in the middle of nowhere and kill them all on start up, or dont kill them and they will blow up nonetheless.
    realize legalize MMJ is ok

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