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Thread: Hmm

  1. #31
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    mod compatability ? dude ! all the folks gotta do is create a separate c4 folder for the mod, especially since anything could go wrong. put the stuff up for download so we can play with it (pretty please) that's like when inso made all those new terrains and I never saw them up for download, bummed me out.

  2. #32
    Admin Bluetiereign's Avatar
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    Originally posted by WiperSix
    mod compatability ? dude ! all the folks gotta do is create a separate c4 folder for the mod, especially since anything could go wrong. put the stuff up for download so we can play with it (pretty please) that's like when inso made all those new terrains and I never saw them up for download, bummed me out.
    Wiper,

    When adding an item to C4, you are simply expanding the number of items available for introduction into the MED and gameplay. You do not add anything that is going to make anything 'go wrong'... If I make 1 or 2 items to add to the game and offer it for download - and others do the same - there is no reason the keep adding 'mod' folders.

    After reaching, say 20 items - the mods can be archived into a single download and install.

  3. #33
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    well, that sounds reasonable. but for me, as long as noone has figured out whether its the client, the server, some sort of data error, or the 3di rendering engine that causes the invisible enemy glitch, I will put any and all "mods" in a duplicate/separate c4 folder - doesn't take up that much space. (unless you've figured out a fix for the glitches, in which case, please post them !! lol)

  4. #34
    §quadron £eader MasterX(BKC)'s Avatar
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    lol, BT email me a list of items u got pls.....ty

    Black Knights Collective Squadron Leader - Retired
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  5. #35
    Admin Bluetiereign's Avatar
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    Will get that out to you tomorrow. Just one or two buildings so far... assorted walls, a concrete pad or two. I haven't 'moved' any DFBHD - or any other game's objects over - all made from scratch.

    It has taken me awhile to get used to C4's collision geometry - as well as learning the structure size limitation and losing collision on fired weapons.

  6. #36
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    This one to let you farp... without getting blown away.. testing tonite.

  7. #37
    §quadron £eader MasterX(BKC)'s Avatar
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    this looks nice

    Black Knights Collective Squadron Leader - Retired
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  8. #38
    Admin Bluetiereign's Avatar
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    Thanks..

    That and a couple of others are now available for download.. in the Comanche Downloads. Items.def.text included to avoid writing over each others mods...

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