Apologies if this has been asked before. ( I couldn't find anything)
Does anyone know the Z values for TFD or can I use the basic values from LW??
Cheers
Llawnroc
Apologies if this has been asked before. ( I couldn't find anything)
Does anyone know the Z values for TFD or can I use the basic values from LW??
Cheers
Llawnroc
hmmmmm
i know you don't i ?
let me see what i can find on tfd zzzzz, they are most all the same as lw except the new buildings.
good to see ya 'round again LR !
rus
-----------
Mors Mortis Quidem
well of course Ed know's here you go
oh heck give me a sec to find where i put it lol brb im still looking . here is steevieb's dflw z value list it will help alot as most of the building's in tfd are dflw . as a rule of thumb all wall's or floor's of building's are either 3 , 4 , 5 in z value height most tunnel's start @ -8 . the king of copy and paste strike's again here is a tfd z value list by { linker_pinoy }
Delta Force Task Force Dagger- Z Value
Delta Force Task Force Dagger Z Value By Linker
linker_pinoy@hotmail.com <mailto:linker_pinoy@hotmail.com>
This Document was made to be a quick guide to position items and objects inside and on top of buildings. They are not all correct down to the last pixel and they are likely to change depending on the terrain. This Document Does Not Include Tunnel Z Values, or the Oil Rig.
If you have a document useful and you have a website, please make it available for download so others people can benefit as well. If you do put it on your site, some recognition would be greatly appreciated.
This idea came form a forum StevieB made
<mailto:StevieB@who-the-daddy.co.uk>
Buildings Z Values
Amodump*Dagger* Roof 4,200
Amodump2*Dagger* Roof 4,0
Bayou 1 Floor 1,0
Bayou 1 Roof 5,0
Bayou 2 Floor 2,0
Bayou 2 Roof 5,0
Bayou 3 Floor 0,100
Bayou 3 1st Story 4,200
Bayou 3 Roof 9,0
Bayou 4 Floor 0,100
Bayou 4 Roof 4,0
Bridge 1 (Big) 25,0
Bridge 2 (Small) 8,0
Bridge 3 (Small) 4,0
Casbah Building 1*Dagger* 1st Floor 6,50
Casbah Building 1*Dagger* Roof 10,0
Casbah Building 10*Dagger* 5,0
Casbah Building 11*Dagger* 4,0
Casbah Building 12*Dagger* 10,0
Casbah Building 13*Dagger* 4,100
Casbah Building 14*Dagger* 10,0
Casbah Building 2*Dagger* 5,0
Casbah Building 3*Dagger* 1st Floor 3,100
Casbah Building 3*Dagger* Roof 7,100
Casbah Building 5*Dagger* 5,0
Casbah Building 6*Dagger* (Height)
Casbah Building 7*Dagger*
Casbah Building 9*Dagger* 1st Floor 3,150
Casbah Building 9*Dagger* Roof 7,150
Cause A (Wall) 2,100
Cause B (Wall) 2-3
Chemical Bunker*Dagger* Roof 2,0
Chemical Factory*Dagger* Roof 10,100
City Embassy*Dagger* (Wall) 4,150
City Embassy*Dagger* (Building) 15,0
City Hotel*Dagger* 1st Floor 4,0
City Hotel*Dagger* 2nd Floor 9,0
City Hotel*Dagger* Roof 14,0
City Low Building 1*Dagger* Roof 5,100
City Low Building 2*Dagger* Roof 4,0
City Low Building 3*Dagger* Roof 4,0
City Low Building 4*Dagger* Roof 4,0
City Low Building 5*Dagger* Roof 4,0
City Low Building 6*Dagger* Roof 4,100
City Low Building 7*Dagger* Roof 4,0
City Low Building 8*Dagger* Roof 4,100
City Low Building 9*Dagger* Roof 4,100
City Market*Dagger* Roof 4,0
City Planter*Dagger* Top 0,100
City Block Roof With Sign 9,0
City Block Medium Roof 20,0
City Block Highest Roof 27,0
City Building 2 *Dagger* Roof 4,0
City Building 3 *Dagger* Roof 4,0
City Building 4*Dagger* Roof 4,0
Des 1*Dagger*1st Floor 5,0
Des 1*Dagger* 2nd Floor 10,0
Des 1*Dagger* 3rd Floor 14, 150
Des 1*Dagger* 4th Floor 18,100
Des 1*Dagger* (Very Top) 20,100
Des 2*Dagger* 1st Floor 4,200
Des 2*Dagger* 2nd Floor 9,100
Des 2*Dagger*(Outside Ledge) 12,0
Des 2*Dagger*(Top Level Near Windows) 14,0
Des 2*Dagger* Roof 16,0
Des 3*Dagger* Floor 0,150
Des 3*Dagger* 1st Floor 5,100
Des 3*Dagger* 2nd Floor 7,150
Des 3*Dagger* 3rd Floor 12,0
Des 4*Dagger* (Height) 28,0
Des 6*Dagger* (Height) 4,200
Eihead (Height) 6,0
Farmhouse 1*Dagger* 3-5
Gtown 1 Floor 1,0
Gtown 1 1st Floor 4,100
Gtown 1 Roof 7,150
Gtown 2 Floor 1,0
Gtown 2 Roof 4,100
Gtown 3 Floor 1,0
Gtown 3 1st Floor 4,100
Gtown 3 Roof 7,150
Gtown 4 Floor 0,150
Gtown 4 1st Floor 5,0
Gtown 4 Roof 6,0
Gtown 5 (Tower) 9,0
Guardshack*Dagger* (Height) 2,0
Hanger*Dagger* Walk Way 8,100
Hanger*Dagger* Roof 9-19
Headquarters*Dagger* Roof 4,0
Hhtwr (Bottom Window) 2,0
Hhtwr 1st Floor 10,150
Hhtwr 2nd Floor 26,100
Hhtwr Roof 30,0
Hhwall (Lowest Part) 11,0
Hhwall (Middle Part) 12,100
Hhwall (Highest Part) 19,0
Hq2 3-7
Hq2 (Small Window On Side) 6,200
Hq2i (1st Floor) 4,0
Ifbunker (Window) 1,100
Ifbunker (Roof) 3,0
Iftower 7,100
Indo 1 Floor 1,200
Indo 1 Roof 8,0
Indo 3 Floor 1,200
Indo 3 Roof 8,0
Indo 4 10,100
Jarmory Floor 1,0
Jarmory Roof 8,0
Jbridge (Walk Way) 8,0
Jbunk 1 (Window) 1,0
Jbunk 1 (Roof) 3,200
Jhut Floor 1,200
Jpan 1 Floor 1,0
Jpan 1 Roof 8,0
Jpan 2 Floor 0,100
Jpan 2 1st Floor 4,0
Jpan 2 2nd Floor 9,0
Jpan 2 Roof 12,0
Jpan 3 (Height) 4,0
Jpan 5 (Gate Height) 3,0
Jpan 5 (Wall Height) 6,0
Jpan 6 Floor 0,150
Jpan 6 1st Floor 4,0
Jpan 6 (Height) 10,150
Jpan 7(Height) 4,0
Jpan 9 (Height) 4,0
N_baraka*Dagger* 8,0
Kbarakm*Dagger* 4,0
Kbuilda*Dagger* Floor 0,150
Kbuilda*Dagger* Roof 4,150
Kcomm*Dagger* Roof 5,150
Lanrn (Height) 2,100
Mine Shaft 25,0
N City1 (3Story New)*Dagger* 13,100
N City10 (3Story New)*Dagger* 13,100
N City11 (3Story New)*Dagger* 13,100
N City 2 (3Story New)*Dagger* 13,100
N City3 (3Story New)*Dagger* 13,100
N City4 (3Story New)*Dagger* 13,100
N City5 (3Story New)*Dagger* 13,100
N City8 (3Story New)*Dagger* 13,100
N City9 (3Story New)*Dagger* 13,100
N_baraka*Dagger* 8,100
N_barakb*Dagger* 8,100
N_barakc*Dagger* 8,100
N_barakl*Dagger* 4,100
N_barakOb*Dagger* 4,100
N_barakOc*Dagger* 4,100
Obunk (Entrance Wall Heights) 2,0
Obunk Floor 2,0
Obunk (Top Level) 3,200
Obunk Roof 6,0
Outpost*Dagger* (Height) 3,150
Pqarch (Height) 2,200
Pqbld 1 Floor 2,150
Pqbld 1 Roof 8,0
Pqbld 3 Floor 0,100
Pqbld 3 Roof 7,0
Pqbld 4 Floor 2,200
Pqbld 4 Roof 8,0
Pqblok (Height) 1,0
Pqrock (Height) 1,0
Pqtmpl (Room At Top) 27,150
Pqtmpl Roof 35,0
Pqtwr Floor 1,0
Pqtwr 1st Floor 6,100
Pqtwr 2nd Floor 10,150
Pqtwr 3rd Floor 15,150
Pqtwr Roof 21,0
Pqwl01 (Height) 5,100
Pqwl02 (Height) 5,100
Pqwl03 (Height) 3,100
Pqwl04 (Height) 3,0
Qopen 1*Dagger* (Height) 5,0
Qopen 2 (Height) 4,100
Scud Warehouse*Dagger* Roof 12,0
Sphinx (Legs) 2,0
Sphinx (Back) 11,0)
Sphinx (Head) 21,0
Superbnk (Window) 1,0
Superbnk Roof 4,0
Supertwr Walk Way 17,0
Tbunk Floor 2,0
Tbunk Roof 5,0
Torii (Height) 9,100
Vehicle Mateniance*Dagger* (Height) 12-18
Wac130*Dagger* (Wings) 5-6
Wbridge (All Types 1,200
Wrktwn 1*Dagger* 1st Floor 4,100
Wrktwn 1 *Dagger* Roof 8,0
Wrktwn 3*Dagger* 1st Floor 4,0
Wrktwn 3*Dagger* Roof 7,150
Wrktwn 4*Dagger* 1st Floor 4,100
Wrktwn 4*Dagger* Roof 8,0
Wrktwn 5*Dagger* 1st Floor 3,0
Wrktwn 5*Dagger* 2nd Floor 6,0
Wrktwn 5*Dagger* Roof 8,150
Wrktwn 6*Dagger* 1st Floor 4,0
Wrktwn 6*Dagger* Roof 7,100
enjoy
[Edited on 08-20-02 by Edward]
[Edited on 08-20-02 by Edward]
realize legalize MMJ is ok
Ed, I hope you have sticky tabs on all that info that you've got in your hd, I have so many txt files now I don't remember what's what any more!
Rus: It's good to be back!
Ed: I could kiss you, but I won't! That's exactly the information I was looking for.
Hopefully now I can fix the problem on a map someone else sent me!
Thanks again all!
Hope to se you on the battlefield!
glad to be of help thats why im here . if Ed dont have it Ed find's it lol , 1 of these days i'll find all the tutorials and place them together . i probally have most of what has been produced for public view . hence why im the king of copy and paste lolOriginally posted by Llawnroc
Rus: It's good to be back!
Ed: I could kiss you, but I won't! That's exactly the information I was looking for.
Hopefully now I can fix the problem on a map someone else sent me!
Thanks again all!
Hope to se you on the battlefield!
realize legalize MMJ is ok
hi all...here a setting z-value for the sandbag walls to stack on top of each other
0,175
1,44
1,175 then 2,0
this stacks them 4 high right on top of each other no over lapping..if you ever playing dftfd to see this setting in action join game called CASTLE BATTLE usually last page of public on DFTFD
i dont think these r listed on the z-value list
Unless in tunnels, it's suggested that you add 1/2 meter to an AI's Z Value to compensate for minor variations with the above list and it can also help you in keeping them from being partially submerged into the floor or what ever you are placing them on. They will fall to the surface and it will be invisible to players unless it takes place right in front of them.
In my First Shot map for TFD, I had a problem with the Z Values for the Casbah buildings and that was the only correction I could use at the time - this was before Terranova came out with the addition to the modified C4 editor so that you could use it with TFD.