Founded in 1988 by Karl Jeffery, Climax has since gone on to become one of the world's leading interactive software development companies, employing over three hundred people in six divisions throughout five locations worldwide - Los Angeles, Solent, Brighton, Nottingham, and London. Climax continues to expand its headcount, in addition to acquiring and opening new studios in other locations across the world.

Today, Climax is at the cutting edge of the games industry, developing technologically advanced and critically acclaimed interactive games software for all major console platforms - Sony Playstation 2, Nintendo Gamecube and Game Boy Advance, Microsoft Xbox, as well as wireless and interactive television platforms. Amongst Climax's current high profile titles are Moto GP: URT 2 for Xbox, Xbox Live and PC, and Sudeki, a stunning action / RPG, which is being developed exclusively for Microsoft's Xbox. Climax is also investing heavily in developing proprietary technology for 'Warhammer Online', the highly anticipated Massively Multiplayer Online Role Playing Game for the PC.

The large in-house staff level makes up over ten teams working on mainstream projects at any one time, with each team consisting of a producer, designers, programmers, artists, and animators. In addition to this, Climax has built up a huge database of freelance talent which can be called upon whenever needed.

The Climax policy of 'gameplay first' ensures that aside from technical excellent, and jaw-dropping artwork, any product developed at Climax will provide the most compelling gaming experience around.

http://www.climaxgroup.com/