ok but how do u get it higher what does the 3d got anything to do with it????
ok but how do u get it higher what does the 3d got anything to do with it????
«ÛŠ.MÅRÎÑÊ»
3D = 3D wireframe mode in the C4 map editor try this open your C4 map editor next open your C4 map your building . now highlite 1 object and look along the top of map editor for the 3D wire frame button click it . now you'll see your object highlited in yellow and the terrain under it is green . in this mode for map editing you can move thing's all over the map please refer to my next 2 replay's even though they are for df bhd they work for Comanche4 also
realize legalize MMJ is ok
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
25 of 40
Section 9: 3D Wireframe View
This mode will render the selected items in a 3D view so designers can accurately line-up objects
in 3D space (fences, train-tracks, etc.). It is actually very difficult to precisely line up various
objects without it. If you are placing objects inside tunnels, or on the upper levels of buildings,
the wireframe will be indispensable for accurate placement.
The 3D mode has it’s own set of key commands to accommodate the wireframe process. Since
the wireframe view is slightly complicated, we will walk through the process of lining up two
pieces. The key commands to alter your view and the placement of objects is confusing at first
because they move in relation to the X, Y, Z axis, not your current view.
Here’s a quick walkthrough:
1. First, place two cargo
containers, a player start and a
barrel near, but not touching,
each other on a map. Use
Cargo04, Cargo06 and Barl01
found in the decorations section
of the Insert Item window.
Highlight all four items and press
the 3D Wireframe button. The
map section will turn black and
you should see wireframes of
your selected items (only
selected items will appear)
The grids represent the terrain
directly under the selected pieces.
The grid will normally render in
brown unless the view is from
the underside, in which case the
map will render in Green. An
object will turn RED if it collides
with the surface and turn CYAN if it is entirely underground
You’ll notice that when you move a piece that the contour of the grid changes to reflect the new
terrain underneath. Remember that the wireframe will only show the pieces that you selected in
2d mode.
You can shift your view of the wire frame by pressing Control - Right Mouse to rotate
the view or Control - Left Mouse to move straight forwards and back as well as sideways.
Remember, this shifts your view of the pieces; it doesn’t actually move them (though it may look
as though it does).
2. Press [ or ] until one of the cargo containers turns yellow. Press the T button to go to a top
down view. You may already be in this view, but press it anyway. Now zoom out (SHIFT +
RIGHT MOUSE or use the keypad MINUS key) until you can see both cargo containers. If the
screen is too messy, press the G key to turn the grid off.
3. The next step is to bring the two pieces on top of each other. Zoom in or out (keypad – or +
key) until both pieces are clearly visible. Use the four arrow keys to bring the selected piece over
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
26 of 40
the other. You should get them to line up fairly close. Zoom in on one edge and use CTRL + the
Arrow Keys to move the pieces in small increments until the pieces are squared up.
4. If you need to re-center the spot you are trying to line up, press Control-Shift-Left Mouse and
then re-zoom.
5. Now that the pieces are lined up, you will need to adjust their height so one is on top of the
other. Each piece has a Z and an AZ number in the Info window. These are vertical coordinates.
AZ is absolute height over the map’s 0 point. Z is the height over that spot of terrain. Use the [ or
] keys to switch selections and check their Z number. Press Shift and the Up and Down arrows to
change the altitude in meter increments. Once the two numbers are close, press Shift – Control
and the arrow keys to move the piece in smaller increments. Zoom in on a small section where
the top and bottom of the two containers are to merge and adjust the height until they are
perfectly lined up. The end result should be about 3 meters difference.
6. Since the cargo container ladders aren’t meant to be stacked, you should rotate the top piece a
few degrees to create a small
ledge. Do this by pressing the T
key to get a top-down view and
then pressing SHIFT + RIGHT
or LEFT MOUSE until it rotates
about fifteen degrees.
7. Now move the barrel on top of
the stacked containers. Press [ or ]
until it’s highlighted and use all the
previous functions to place it on
top of the both containers.
Once everything is in place, save
and export your mission. Load the
mission and see how you did.
See Appendix C for a complete
list of key commands.
please refer to the next replay for more info on 3d wire frame mode
realize legalize MMJ is ok
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
36 of 40
Appendix C: Additional Key Commands
These keys are in addition to the commands listed in Section 1.
MED Key
Chart
Mode Keyboard Mouse Effect
TILER SHFT+LEFT Rotate selected tiles 90deg Counter-clockwise
SHFT+RIGH
T
Rotate selected tiles 90deg Clockwise
SHFT+CTRL+LEFT Flip selected tiles Vertically
SHFT+CTRL+RIGHT Flip selected tiles Horizontally
2D/3D
CTRL+X Cut
CTRL+C Copy
CTRL+V Paste
CTRL+Z Undo (move, rotate, delete)
CTRL+Y Redo (move, rotate, delete)
D 3D Mode Toggle
M Move
U Unselect
R Reset View/Camera
CTRL+R Reset View/Camera (no scale)
Z Reset Zoom
ENTER Edit Item Attributes
L-click "info"
box"
Edit Item Attributes
LEFT Move Items Left 1 meter
RIGHT Move Items Right 1 meter
UP Move Items Forward 1 meter
DOWN Move Items Backward 1 meter
SHFT+UP Move Items Up 1 meter
SHFT+DOW
N
Move Items Down 1 meter
CTRL+LEFT Move Items Left 1/256 meter
CTRL+RIGH
T
Move Items Right 1/256 meter
CTRL+UP Move Items Forward 1/256 meter
CTRL+DOW
N
Move Items Backwards 1/256 meter
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
37 of 40
SHFT+CTRL+UP Move Items Up 1/256 meter
SHFT+CTRL+DOWN Move Items Down 1/256 meter
SHFT+CTRL+LEFT Rotate Items Left 90deg
SHFT+CTRL+RIGHT Rotate Items Right 90deg
SHFT+LEFT Rotate Items Left 1deg
SHFT+RIGH
T
Rotate Items Right 1deg
3D only ESC Back to 2D Mode
G Ground View Toggle
C Ground Collision Toggle
X Axis View Toggle (X is RED, Y is BLUE)
P Perspective Toggle
E Effect Box View Toggle
A Select All Items
], CTRL+N Select Next Item
[, CTRL+P Select Previous Item
S Side Camera View (looking north)
CTRL+S Side Camera View (keep current orientation)
T Top Camera View (North at top of screen)
CTRL+T Top Camera View (keep current orientation)
SHFT+CTRL
+
L Click Center on point (same as 2D 'CTRL+L Click')
CTRL+ L Drag
Horizontal
Move Camera Left/Right
CTRL+ L Drag Vertical Move Camera Up/Down
CTRL+ R Drag
Horizontal
Rotate Camera Left/Right
CTRL+ R Drag Vertical Rotate Camera Over/Under
INSERT/DELETE Rotate Camera Left/Right
HOME/END Rotate Camera Over/Under
SHIFT + R Drag
Horizontal
Zoom Camera In/Out
PAGEUP/DOWN Zoom Camera In/Out
Numpad + / - Zoom Camera In/Out
Delta Force – Black Hawk Down Mission Editor Manual – Copyright Novalogic 2003
38 of 40
Numpad Keys, multiple views
(numlock
on)
CTRL+NUMPAD LEFT Rotate Camera 90deg Left
(numlock
on)
CTRL+NUMPAD RIGHT Rotate Camera 90deg Right
(numlock
on)
NUMPAD LEFT/RIGHT Move Camera Left/Right
(numlock
on)
NUMPAD UP/DOWN Move Camera Up/Down
(numlock
on)
CTRL+ Numpad UP Auto center selected object
(numlock
off)
NUMPAD RIGHT Move Object East
(numlock
off)
NUMPAD LEFT Move Object West
(numlock
off)
NUMPAD
UP
Move Object North
(numlock
off)
NUMPAD DOWN Move Object South
(numlock
off)
CTRL+NUMPAD LEFT Move Object west in small increments
(numlock
off)
CTRL+NUMPAD RIGHT Move Object east in small increments
(numlock
off)
CTRL+NUMPAD RIGHT Move Object north in small increments
(numlock
off)
CTRL+ Numpad DOWN Move Objects south in small increments.
well this should just about explain 3D wire fram mode for map editing g/l happy mapn
realize legalize MMJ is ok
ok i got it thanks
«ÛŠ.MÅRÎÑÊ»