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Thread: TFD Mappers needed !

  1. #1
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    TFD Mappers needed !

    We are creating a small single player campaign "Servantorium" for Task Force Dagger

    All the maps for this campaign will be made on an awesome tunnel structure that Servant created.

    Anyone that is interested in making a map for this campaign can contact me... rustinsk@checkpointdelta.net

    rus
    -----------
    Mors Mortis Quidem

  2. #2
    Moderator LadyHawke's Avatar
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    Count me in, Rüs!


  3. #3
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    this complex is 2 sweet LH

    Ed only has 1 request for those whom do a map on the complex . please dont name your version { Resident Evil } for that is the name of my version oops i gave a hint of the theme thx g/l

    [Edited on 08-20-02 by Edward]
    realize legalize MMJ is ok

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    that looks awesome!

  5. #5
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    Oh man !!!!!! All tunnels all the time !!! i'm lovin this big time. Or as a Bostonian would say......this is gonnah be wicked pissah!!!!

  6. #6
    Evil Mapper At Large Exterminater's Avatar
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    Lets hope we can make the al a little smarter in this tunnel complex!

  7. #7
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    Originally posted by Exterminater
    Lets hope we can make the al a little smarter in this tunnel complex!
    dont worry Ed has his AI super mean and smart pack a lunch ! or in other word's the AI perfectionest2 setting's are tweaked
    realize legalize MMJ is ok

  8. #8
    Evil Mapper At Large Exterminater's Avatar
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    Rgr that , but even with notepad settings its some times hard to get al to respond P.S. I never leave home without my notepad...lol

    [Edited on 10-22-2002 by Exterminater]

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    Moderator LadyHawke's Avatar
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    By the way, when are the missions due???


  10. #10
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    Originally posted by LadyHawke
    By the way, when are the missions due???
    we were kinda hoping to have them all done & tested by the end of november
    rus
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    Mors Mortis Quidem

  11. #11
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    Originally posted by Rüstinsk
    Originally posted by LadyHawke
    By the way, when are the missions due???
    we were kinda hoping to have them all done & tested by the end of november
    end of this month great give's me plenty of time to finish it lol . j/k i just need to place the rest of the ai is all
    realize legalize MMJ is ok

  12. #12
    Mr Map Man ArcticWolf's Avatar
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    Originally posted by Edward
    Originally posted by Rüstinsk
    Originally posted by LadyHawke
    By the way, when are the missions due???
    we were kinda hoping to have them all done & tested by the end of november
    end of this month great give's me plenty of time to finish it lol . j/k i just need to place the rest of the ai is all
    Ed.. make sure that you set the sniper's view to just over 100 but not over 125 or it will be a nightmare, also, make sure the AT-4 shooters STAND only.. they don't work good while laying on the ground shooting themselves LOL

    Now if you gimme your ICQ or what ever you use number I can talk direct with you and maybe help out..


    Ed.. you can contact me on AIM wiht screen name: Slvr Drgn

    [Edited on 11-3-2002 by ArcticWolf]

  13. #13
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    AI SUGGESTIONS

    Don't do what LadyHawke does....She color codes the bg's with the backgrounds then she lays them down behind bushes, under trucks, laying on roof tops, etc. She's killing me, don't let her work on your maps....she makes em too hard. LOL I cant wait, can you tell?
    ill watch ur back

  14. #14
    Moderator LadyHawke's Avatar
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    To those of you working on this layout, thank you and God be with you


    I am aware of the issue of players falling through the floors. I do not want to take away the playability of the SP's due to layout.
    What I propose is to cut the map in half *wherever the mapper decides. You may use a container, fence piece, room inside of a room... what ever works.
    However... the remaining sections of the layout must be used for a 2nd mission... I dunno, a part two to your mission.

    I have tested this and you can add up to 100 AI along with your decoration. Teleports are better

    The northwest areas of the map seem to work well.

    1st mission
    2nd mission

    Removing *half of the map, it allows players to spawn a higher Z's and gives mappers the freedom of decor.




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