EXCLUSIVE:FROM COMPUTER AND VIDEO: DAY ONE

Our comprehensive coverage of Novalogic's highly promising multiplayer first-person shooter begins today with brand new screens and words from the game's producer





Novalogic. Delta Force. Delta Force. Novalogic. Two terms that go together like strawberries and cream; beer and chips. When you think of Novalogic you think, of course, of the Delta Force series.
Certainly, with almost 20 years of success in the games industry, the small but perfectly formed developer/publisher based in Calabasas, CA, has been served well by its affiliation with the top secret(ish) US military organisation.

Yet something rather different is afoot in the labyrinthine corridors of Novalogic HQ; and while there's no suggestion die hard Delta Force fans need panic, (Black Hawk down expansion Team Sabre has just released after all) the company is emancipating itself from the licence-related shackles of DF for a serious new endeavour: Joint Operations: Typhoon Rising.

At first glance, Joint Operations looks to be standard Novalogic fare, but there's one crucial difference: vehicles. Playable vehicles. Lots of 'em. Because no matter how you try and spin Delta Force, those crack troops just don't like driving, and as a result, you won't see fleets of controllable military craft in a Delta Force title - sure they're there in Team Sabre, but only 'on rails'.

In case you hadn't guessed already, Joint Operations is a direct response to the success of Electronic Arts' hugely popular online multiplayer action shooter Battlefield 1942. It appears the team has seen the success EA has enjoyed, seen the huge potential for this style of game in conjunction with its online Novaworld service, and created a bespoke franchise to fit.

But while similar in principle this is no mere Battlefield clone; and with BF: Vietnam waiting in the wings, it clearly can't afford to be. "Our on-foot combat and ballistics system are leaps and bounds ahead of that found in Battlefield," explains Joint Ops producer Joel Taubel.

"We definitely want vehicles in but we don't want to take away one of the best things we do: on-foot combat." And taking another swipe at his main rival, while underlining his team's drive towards realism: "With our ballistics system you can expect the guns to react and handle as they would in real life."

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