C4-Host-Manager
I've been tinkering. Here's a screen shot. No Beta is ready to test. I'm still in the build stage.
Update 3-11-04 Still at it...
C4-Host-Manager
I've been tinkering. Here's a screen shot. No Beta is ready to test. I'm still in the build stage.
Update 3-11-04 Still at it...
Last edited by =AirAvenger=; 03-11-2004 at 04:18 PM.
Looks Nice Avenger. But the key question for any program is....
Will it make breakfast ?
Well it does but, I can't take the chance of anyone getting a 'General Breakfast Fault' or worse yet the blue screen of bacon & eggs. So I'll leave that option out for now.[i]Will it make breakfast ? [/B]
No, I will not eat blue eggs and ham, SAM(surface to air missle) I am......
good job buddy.....
P.S. if you need a crash test dummy let me know lol......
Last edited by W@tchtower*CFS*; 02-26-2004 at 10:37 AM.
*CFS* Own the Skies
Well It's good that Every1 keeps diggin into C4 to find more options. But Every time another option is found, I gotta stop what I'm doing and add it in. (lol, it's a good thing for sure).
I guess a handful of us are Still Chasing Options. Keep up the good work all.
What started out to be a Map Manager, changed to Host Manager. Now I had to finally call it a Game Manager.
I'm still pounding code....No word yet for a beta release but I sure hope I'm getting closer.
for v2 so far:
Client Join Options
2 teams / 4 teams, squad password.
Host Standard Game Options
Basicly change many options without closing the server down and returning to the C4 menus. Game Name, Passwords, ScoreLimit, Time Limit, Weapons, Hud Color, etc... Most New settings are applied at next game. (currently working on the map manager section of the program)
Host Extended Game Options
Same as above and...
2-4 team games, KOTH - TKOTH, Zone Times
C4-Game-Manager.......... stay tuned....
You should also add the option of 3 teams to be complete,
I also found another option, Max Team Lives,
should go up to at least 300 for values, located in c4.cfg
but it is a option i unlocked in my mod and it is in team options...
must have my mod to see it...
Also new game type - Frag-Match
dont ask, i dont know what options or anything it uses yet
except that it uses deathmatch maps, no special codes needed
in the mis file, maps coded for DM work and showup to it.
I think it is type 10 in c4.cfg (mp_gametype:10???)???
will tell for sure
Also add the game types for Capture the Flag, something tells
me it will work soon, that also means "flag return time" and others that run CTF and TCTF
stupid2:
I will through everything i have at ya option wise to
make sure you get em all....
Peace out, and good work
Last edited by MasterX(BKC); 03-18-2004 at 06:12 AM.
Black Knights Collective Squadron Leader - Retired
PC: 2 x Intel Xeon E5-2420 V2 (Dual Socket, 12C/24T) - MSI GeForce GTX 1050 TI - 80GB ECC DDR3
LAPTOP: MSI GE600 - 8GB - 25in 2560x1080
SVR: Dell R720XD XL - 2 x Xeon E5-2640 - 192GB DDR3 - 12 TB - 26 Bays - GigE Fiber
White Hat with Black Stripe
OK. What started out as a Map-Manager went to a Game-Manager and since the release of the Player-Manager w/InGame Timer, I have settled on this being a Host-Mgr.
The C4GET-Host-Mgr has been thru tons and tons of changes thru the past year. Options have changed over and over and over, bugs, glitches, bugs glitches. This was mainly from the C4GET finding new options(too many to mention) to add or change for a Game Host. Some worked some didn't work with any ease. The version I use is for me, But I can remember to click certain buttons in order before other certain buttons can be clicked. I know the public does not want something to hard to use.
I think I'm nearing a User-Friendly Stable Public Version(for v20) soon, and will include such features. (see pic).
Some Options will not be accessible(in black) and some are accessible(in white). Most of these option will take effect at next game. This will be for Serve Only on NovaWorld.
Last edited by =AirAvenger=; 01-01-2005 at 02:38 PM.
For the first time ever I am totally lost for words.
This is the first time that i have seen or heard of Host-Mgr and i can see the potential. All i can say is
"outstanding work guys."
i can see why an invis fix built into this program would be important, but finding the cause of it is like the C4 holy grail.
but a thought occurs inside my mind could host manager talk to player manager say every 10 seconds to fix the invis problem?
I relise that all players would have to have player manager installed, also the server would have to have host manager installed, but this could make league matches fair!!
Also there is something about the way stingers work and cannon fire in fact all wepons that makes them visible at all times regardless whether the heli is visible or not that needs to be looked at, and maybe the fix lies in there or maybe those stingers fired from the invis heli could be renderd usless, again thease are only thoughts!!
Good work guys
See you soon
Last edited by Santa AkA SoDam; 01-03-2005 at 11:06 PM.
Avenger this thing is awsome, GJ bud, you Deserve it!!!!!
PS-Need to host it for download? gimme a ring!!
Black Knights Collective Squadron Leader - Retired
PC: 2 x Intel Xeon E5-2420 V2 (Dual Socket, 12C/24T) - MSI GeForce GTX 1050 TI - 80GB ECC DDR3
LAPTOP: MSI GE600 - 8GB - 25in 2560x1080
SVR: Dell R720XD XL - 2 x Xeon E5-2640 - 192GB DDR3 - 12 TB - 26 Bays - GigE Fiber
White Hat with Black Stripe
MySelf, Bane, MasterX, and a few others have given me info over the past months to get me to here with the Host-Mgr. Thanx goes out to many. 8H-AP does have issues while running certain maps. Still tryin to plug a few holes.