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Thread: DIGITISED HUMANS COME ALIVE WITH NVIDIA GRAPHICS

  1. #1
    Chad
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    DIGITISED HUMANS COME ALIVE WITH NVIDIA GRAPHICS

    NVIDIA Technology Key To Stunning and Biomechanically Accurate Animation in
    Discovery Channel's Xtreme Martial Arts Documentary

    LONDON, ENGLAND-NOVEMBER 25, 2003-NVIDIA Corporation (Nasdaq: NVDA), the
    worldwide leader in visual processing solutions, revealed that the NVIDIA
    Quadro® FX 3000 was the key technology used by 3D body scanning and motion
    capture studios to create digitised humans with biomechanically correct
    skeletons and muscle for the Discovery Channel Xtreme Martial Arts (XMA)
    documentary. This fascinating look at martial arts and the human body
    combines live-action fight sequences with physical and behavioural-based
    animation to illustrate the science of martial arts by highlighting moves
    normally impossible to analyse with the naked eye. Clips from XMA can be
    viewed at http://dsc.discovery.com/convergence...deo/video.html

    "This combination of live-action footage, spectacular visuals, and
    biomechanically-sound animation may redefine the way we look at human motion
    and bring it to the screen," said Mickey Stern, executive producer of XMA
    for BASE Productions. "The entertainment value is self-evident; the value
    for scientific study and learning is unlimited. Martial artists push their
    bodies to super-human levels, and only with NVIDIA Quadro graphics could we
    have measured and illustrated it down to the bone and tissue level."

    Each martial artist in XMA stepped into Nexus Digital Studios' laser scanner
    for the 3D body scan necessary to create a life-like virtual model of a
    human being. With scan data comprising hundreds of thousands of polygons,
    the NVIDIA Quadro FX 3000 created a 3D image of each performer in real time.
    Next, biomechanically accurate, animated skeletons were scaled to fit the
    body size of the performers according to their scans. As the artists fought,
    Motional Analysis Studios (MAS) used digitising cameras to capture the
    subtlety and precision of their acrobatic and often deadly moves. MAS used
    this behavioural data and NVIDIA Quadro FX 3000 graphics to bring the 3D
    body scans to life by imposing natural movement onto the digitised
    characters.

    "The key technology behind the groundbreaking animation in XMA was the
    NVIDIA Quadro FX 3000," said Domi Piturro, studio director at Nexus Digital
    Studios. "This professional graphics board easily transformed huge datasets
    generated by full body and facial scans into photo-realistic 3D images with
    a level of precision that ensured high-quality results. Because of great
    people and the precision and performance of NVIDIA Quadro FX 3000 graphics,
    viewers will have a look inside martial arts and human body in ways never
    seen before."

    To blend live action and animated sequences in real time, the studios
    combined scanned human characters with streaming motion capture data and
    mapped those moving, 3D characters on to 35mm digitised film. In one portion
    of the documentary, for instance, a martial artist jabs the end of a weapon
    into the torso of another. The resultant jolt to bones is shown to viewers
    through an animated x-ray technique mapped to the torso of the live action
    martial artist. This created the illusion that animated bones and tissue
    were those of the live performer.

    "With its ability to draw more than a hundred million triangles a second,
    only NVIDIA graphics had the horsepower necessary to transform the body
    scan, motion capture, and muscle sensor data generated while making XMA into
    the stunning animation that defines it," said Scott Gagain, vice president
    of project development at Motion Analysis Studios. "With the NVIDIA Quadro
    FX 3000, we had more than enough 'oomph' to get the job done. That makes a
    big difference in a production environment."

    [Edited on 11-25-2003 by Chad]

  2. #2
    Admin Charger's Avatar
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    Fasinating stuff...Opens a world of posibilitys to gaming but at the same time we'd have to wait till machines became fast enough to play anything on.

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