Any one know the ryme or reason of nova's newest scoring method?
Any one know the ryme or reason of nova's newest scoring method?
"Insofucious say: The day is only long when life is short!"
I think you are wondering about the crash points and it subtrackting them. The idea of that was ok with me the prob comes when It scores a crash that didn't happen. The scoring is wrong so what you have when some 1 kills you is this. other player that killed you +1 your score after the error score -2 becose in some cases you don't receive the kill you really scored and you lost a point even when you didn't crash. I have herd all diff reasons for it. from It is reading something in the terrain next to you when you die to the alt you die at causes it. I know this It happens when You are away from the terrain and off the ground not by a building or trees. I see it often happens when performing a straf where a sudden change in direction takes place. That is the main reason I use the tactics I do in verson 1.5. And play come and get as the last server of choice. The truth is i don't care about 8h players. It would be nice if it 8H and the scoring could be fixed. But the truth is Come and get it is often the busyest server on nova when it's up. I still think AE is an improvment for verson 2, And any thing you do to level the field is a step in the rite direction INSO.
[Edited on 10-25-2003 by Reaper]
[Edited on 11-5-2003 by ManOwar]
I have been flyin for years and agree that lag and ncs are for most part connected yet i am always experimenting with v2 and have found that when the bandwidth or the ability of the server gets strapped then errors start to occur also when bad connection or hi ping players enter the same errors occur, yet the ncs and dbl whammy occur largly as a result of the way you fly. jackal and i had a game and not a dbl once .also reaper and i experimented with the dbl and found that the technique used to force the nc was directly related to the dbl even when lag and number of players not relivent. i played many hours in v2 and will gladly trade off the dbl for gettin ripped by players that are good at forcing ncs!!!!!!!!!!!!!!!!! get a hold me i will gladly help you to break that bad nc habit lol!!!!!!!!
[Edited on 11-5-2003 by ManOwar]
Not to disagree with anyone. no one hates the bad crashes more than I do. What I think we are looking at is players having a choice about what version of the game they would rather play. This still goes back to the 2 most often heard complaints. no counts in verson 1.5, or players flying 8h in version 2. And we all know there are other things players would like to see changed. But there is a major improvment coming. It's not going to fix everything players don't like. But it will give servers the tool to have all players at the same health, stop a major cheat, And players will be able to see what version of the game it is before they log in. the scoring version 2 does is the reason I don't like it. It forces me to use tactics that are not as fun for me as 1.5. But tactics can effect the scoring in v2, just as they do in verson 1.5. If this helps some of the fighting in c4 that alone is the biggest improvement the game will see. I am not looking at replacing 1.5 with version 2, I like 1.5 I like forcing no counts. And I like to play players that can do it to me. On the other hand I want to see version 2 servers running where If I want to play it I know players will have the same health I do and no one using the efam bug. When Inso puts the new AE out I am going to run both versions of the game in Get Ranked. I will rotate them so players can choose what is more fun for them. Becuase this is a game a really fun 1 when you learn to play well. And any way you look at it AE helps c4.
Thats my 2 cents.
[Edited on 11-5-2003 by ManOwar]