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Thread: Landind heli's and adjusting speed?

  1. #1
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    Landind heli's and adjusting speed?

    Read the manual for DFBHD and maybe i just missed it but these are the oinly two remaining things i need to do to complete several new maps>
    any help appreciated please
    thxs

  2. #2
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    Originally posted by Les
    Read the manual for DFBHD and maybe i just missed it but these are the oinly two remaining things i need to do to complete several new maps>
    any help appreciated please
    thxs

    bhd full ver helo fleight

    here is a layout for the bhd helo fleight should work on trucks and the boat's just done raise the wp off the ground



    {if} delay is set 10 seconds dont check reset
    ssn#29 is in erea1 or
    grp1 is in erea1 or
    grp2 in erea1

    {then}
    change grp #ai:combat speed = what ya wish
    change grp# ai: patrol speed=what ya wish
    change grp# ai: red alert
    change grp# ai: use waypoint z
    change grp# ai: ai state to follow wp
    redirect grp# to wpl 1-0

    1st helo landing is as follows no delay no reset box checked

    {if}
    group # helo is with in erea2

    {then}
    change group# ai: ai state to land
    reset event 3
    reset event 0

    helo return to start delay is 10 seconds dont check reset box
    {if} group helo is in erea3

    {then}
    change grp #ai: ai state to follow wp
    change grp #ai:combat speed = what ya wish
    change grp #ai:patrol speed = what ya wish
    change grp #ai: red alert
    redirect grp helo to wp 2-0

    helo land at start point delay 0 dont check reset box

    {if}
    grp helo in erea 4

    {then}
    change grp #ai: ai state to land
    change grp #ai: combat speed 0
    change grp #ai: patrol speed 0
    change grp #ai: stop useing waypoint z
    change grp #ai: green alert
    reset event 1
    reset event 2


    group # is group your helo is in also at bottom of event pg is this
    { and x or } i checked the or my ssn 29 is start deathmatch i belive the ssn#'s are assigned by the order the items are placed my start dm was item #29 placed . now if yall follow the instruction's right yall will have helos flyn in any type of m/p gm . WITHOUT the use of the wac file . thx to swordfish whom ever he is .

    this and many other tutorials are located at very top of map editing section . there is a sticky for tutorial's , hope this helps you
    realize legalize MMJ is ok

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    same

    Holy ***t!

    Well I can't make sense of what your telling me. Thanks for taking time out and all.

    If I have already set my waypoints and heli into posion on the map>where do I go to adjust the speed? into the if and then events window?

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    Don't know if this will help but...

    Set an area trigger at the point where you want your helicopter to land, preferably at the last waypoint the heli will travel to.

    Below is example events list, the rest is really up to you to figure out and make work.

    IF (Trigger)
    (0) SSN 2 is within area 20


    THEN(Action)
    Change SSN 2 AI: AI state to land

    This is the basic landing events set up. It’s not necessary to change the speed for landing because the Black Hawk will just slow enough and then land.

    (Speed changing would be done int he events list=Change AI to "COMBAT" or "PATROL" speed. Then set the speed you want.)
    Attached Thumbnails Attached Thumbnails Image2.jpg  

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    Part 2
    Attached Thumbnails Attached Thumbnails Image3.jpg  

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    Well BHD does not have the same window help system that you have sent me here.
    Also the options to land are not even available for BHD. I have checked everywhere the events, the item attributes window to start with, and the trigger window. ill check under AI in the Item attributes window

    My email is homeonthereef@hotmail.com

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    Hmmm...the screenies above are from the BHD editor, at least the one that 99.99% people have with DFBHD. Of course your that 1% who doesn't? Not sure which game your refering to then, DFBHD is Delta Force Black Hawk Down.

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    well are you usin the latest patched version of the editor?
    I just downloaded it and noticed a few changes>

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    I downloaded the "patch" but haven't seen anything differnt in my editor...I'm useing Consumer Version 2.00I, I downloaded from NovaSheep. Maybe thats where we differ...sorry then.

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    HI

    K you are right aftera ll. I followed the instructions in the manual closely and recreated what they ask...ie: creating a win/lose condition based on the destruction of a vehicle. I actually even had my chopper in a landing pattern but then only wrote down the event action.


    After I lay down the vehicle and the waypoints should I do the event action next? or the trigger next. I am assuming I should set up the event and then the trigger only because thats how the tutorial lays things in order.

    Can you paste an event (chopper landing for me?)

    I forgot what I should put under 'IF Trigger' lists. Since the manual does NOT SAY Im still freakin trying.>


    Under the [THEN] action I chose:


    ACTION TYPE: change AI, Single

    ACTION SUBTYPE: AI STATE


    and under ACTION VARIABLES: (i have picked)

    SSN: 178 -Blackhawk

    AI STATE: Land



    Thxs Les>

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