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Thread: Player groups always 1 & 2?

  1. #1
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    Player groups always 1 & 2?

    When I start with a new map, with an option to trigger an event by the blue or red team, is it always nececary to leave the blue players "group 1" and the red players "group 2"?

    I named the first 20 groups, and want to name the blue and red players resp. "group 21" and "group 22".
    does this work? (it seams not)

    And can I make some events, like empty explosions reset itself?

    [Edited on 10-7-2003 by MrGreen]

  2. #2
    Admin Bluetiereign's Avatar
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    I do not think this is possible in multiplayer due to the fact that adding variables costs valuable bandwidth.

    Just two of these groups can, in many ways, trigger (if) a huge amount of events (then). I believe that I read that there is expotential growth - (x)*(y)*(z) - in relaying not only the position, weapons and discharges (from the weapons) of the original group(s) but the additional groups also - making this bandwidth consuming option unavailable.

    I'm not completely sure on this Mr. Green - if you hear differently, let me know.

  3. #3
    Registered User De Buurman's Avatar
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    You can assign the blue and red too other groups if you want. You can even do it so like all players have an individual group assigned in events. There is a teleport and assigning tutorial on the downloads link i think. Also there are some example maps how its done one is called POW II and POW XII here all players are getting seperate groups assigned so they can be targeted from events in the med.

    In POW maps i use that to teleport them into ennemy jail and also to free them out
    of jail again.


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