2 questions...
what is the .cpt file?
can anyone explain how the sectors are layed out in this?
polytrn_sectorcount 4 ; width of sectors
polytrn_wrapx 1 ; do we wrap on X?
polytrn_wrapy 1 ; do we wrap on Y?
polytrn_origin -2 -2 ; move terrain origin by this amount (X,Y)
polytrn_sectors 3 1 3 4 ; width here must match above
polytrn_sectors 4 2 4 3
polytrn_sectors 3 1 3 4
polytrn_sectors 4 2 4 3