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Thread: editing 3d models ?

  1. #1
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    editing 3d models ?

    Hi, is there a way to extract (and export .3di) df BHD models into 3d Studio Max? I've been doing the same with CS models and I made some nice looking scenes ... Been on the hunt for such infofor the past 3 moths but couldn't get anything about it.


    Is there such a possibility?


  2. #2
    Admin Bluetiereign's Avatar
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    ...Been on the hunt for such infofor the past 3 moths
    Been on the same hunt for about 2 years, and as far as I know, the code for such an import/export capability has yet to be released - by either Novalogic or the DF community.

    Nova's mindset about this much freedom with their graphics is much different than a few of the other developers... Codemasters/OpFlash/Oxygen being a good example.

    A 3ds user huh ?...hmmmm... maybe you can explain these lines when I render terrains....

    Welcome to CPD.



    [Edited on 7-28-2003 by Bluetiereign]

  3. #3
    Moderator LadyHawke's Avatar
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    We could always organize the Delta Force Gaming Community to sign a petition for public release of the 3DI Plug-Ins, similar to the one submitted by Rogue Spear Gaming Community to Redstorm Entertainment back in 2000.

    Check out the link on Pie's Tactics website: Petition

    [Edited on 7-28-2003 by LadyHawke]

  4. #4
    Moderator LadyHawke's Avatar
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    I e-mailed Pie4Foo about his server being down, and here is his response:

    Hiya LadyHawke,

    Thanks for writing in. We're in the process of doing a major server / network / everything under the sun upgrade for the web site. We plan on returning, yes.

    Chris "Pie4Foo" Abele

  5. #5
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    ok this attachment will get ur model into unwrap3d http://www.unwrap3d.com/downloads.html

    next you needs the to save it to .OBJ next you need the OBJ2MAX file in this list http://www.cadalyst.net/extras/plugins/Importmax5.html

    The package includes the textures in .dds format, if you want to see .dds format textures in 3D Studio Max, go here Nvidia has a good site for .DDS reference.
    http://developer.nvidia.com/object/n...ure_tools.html

    Make sure that the texture is in the same direcotry of the .obj file when importing or it wont' show up in 3dsmax.
    Attached Files Attached Files

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