Please help!! How fight drones?
I'm just a lowly newbie single player, yet I could sure
use some help defeating those danged drones in the Flytrap
mission. I've tried the hint about attacking them before
they're activated You sneak up behind them where they're
suspended in midair and just shoot 'em like stationary ducks.
But while I'm doing that, another group of drones from the
other side of the map, off-radar, gets activated and starts attacking
the high rises. I fly to intercept but there are just too many of them
and before I can down them all they've destroyed enough buildings
and I lose. How the heck do you complete this mission? How keep
those high-rise attackers from activating??
1 Attachment(s)
Ok, let's try this one...
This one even played the clippet usually played before you start, hope it helps...
Edited to include: This identical file sends both the *.bms and *.til files to my desktop - without any changes... however, if I want to use the downloaded version... I have to right click and save it to a folder... Extract that file and rename it to a *.zip file - after deleting the original zip file - and extract it again... Maybe the server rezips it...don't know.
~and~
I wonder what happened with Rabid and his attack of the Drones...
A little more then what you bargain for
Bluetiereign...did you say you actually complete this mission? I was wondering because it seems like a tuff mission and from what I saw from the designers events list was that his intentions wasn't to have you beat this mission, not easily anyway. I have been able to track down the initial trigger #8 that pretty much starts the ball rolling. It sits right in front of you and runs along the entire AO. Just as you hit player waypoint 1 you’re in it. I also noticed that if you destroy just a few drones in one group another group is initiated or redirected to the group your attacking waypoint list. Also if you target a group and another group is in the area the second group will turn green and come into the area and basically will target you, a pretty decent design. When a set of drones reaches the end of their waypoint list, and none of the waypoints loop, then they are directed to an opposite waypoints list using another drones waypoint list.
Its possible to head directly south and avoid most of the madness, and reach what I believe Rapid was describing. There are a few groups of drones there at their start point.
Most of the triggers are within the first boundaries of the mission. All the drones except for the two groups around the command center are located on the outside of the AO. It would be possible to take out a good cluster of drones by working your way around the outside. Its not going to matter if you destroy the command center first cause your still going to have to cross triggers to get the events to play out and get your mission complete. I know that all this seems a little like cheating but I’m not personally looking to cheat my way through this mission because its seems worth the effort to try and find the solution while playing it out. I got curious and decided to see what the events list looked like for myself.
Here’s a small explanation of the events list.
When player reaches area trigger # 8 four groups of drones are triggered. Which is event 42, this would be the initial event cause it’s the first thing you do, cross over into area trigger #8 to reach player waypoint 1, unless of course you fly around.
From there is goes into variables as to, if you destroy x units then the next set of drones are sent in or some of the four groups are redirected which gives them the random flight path so at this point you may not be able to build on a pattern from each time you play.
There are some 15 groups of drones and each group or set of groups are sent in depending on lost units and variations of area triggers you set off, so I will agree with one thing, that its going to take a lot of luck to beat this mission and more then a few times to do it in. :ninja:
Droning...on and on and on and on and on and on and on and on
I took a few minutes to try the map both ways... A couple things...
First of all, you are given instructions by 'DarkStar' to head to Waypoint 1. Not doing this outside of the 'gaming circle' would land someone in 'the brig' and offer them a chance to see a court marshal first hand.. Not to mention gounding the pilot for the entirety of their life. Of course, this is a game, but in a military format, so with this undefined boundry reinstated... on to the logistics of the programming...
Unlike my preference in AI programming, the author(s) did not have the first group of drones already assigned to a designated waypoint, you have to activate this event by actually following instructions and approaching waypoint 1. Personally, I prefer to have the activity of the map working independently of the 'players' (at the beginning)... However, though this might eliminate the errant player's navigation, it could possibly offset the timing to the point of giving the AI's an unfair advantage...
Also, I believe the changing of Groups between Green and Blue is so the yet activated drones are not shooting the buildings while hovering (waiting for activation) - not a switch to a neutral stance instead of the enemy.
Bypassing waypoint 1 fails the gameplayer twofold. Not only are you failing to follow instructions, your timely arrival at certain points on the map is altered, and your chances at success lessened. IMHO, as programming becomes more thorough, this will eventually count against the pilot, just as some of the additional programming used by some of the pilots (macros) to improve their chance of 'a kill'. Consider this carefully, for in the spirit of the Military Combat, we have civilians to worry about, and those extra stingers that are fired have got to go somewhere. A helicopter, unlike a fixed wing aircraft that relies on constant movement, is suited for precision placement of the arsenal it carries.
Back to the programming...The safeguard hinges on the destruction of a certain number of drones in a group. As you and Rapid are aware bypassing WP1 can bring you to the yet activated and hovering drones...Destroying them or eventually wondering into a 'trigger area' will stop this suspended animation in other groups... but you are off course doing this, and not in prime position to deal with it...
And yes, it is an excellent map for study... thoughtfully and carefully written... The lack of a single author's name... plus, from what I can ascertain, a rush to produce the CD version of the game also lead me to believe this map a team effort.
:)
Edited to include: FYI... I am convinced of this timing issue being key, not luck or multitude of trys... due to the fact once you win the map, you can do it consistently without much effort.
:D
[Edited on 10-3-2002 by Bluetiereign]