C4 King of Hill and 4 team MOD
Would any of you like to play a 4 Team Deathmatch, King of the Hill, Team King of the Hill, or 4 Team King of the Hill?????
I have Worked with the c4.cfg and other files to figure out to
add and make this stuff work, but for now you must make manual modifications to files unless Inso or another decides to take my
information and develop a program to do these things for you.
For 4 Team Deathmatches you can use standard maps with the
glitch that yellow and violet players respawn at center of map
and after they respawn in exact spot they were killed. Or you
can use the unlocked mission editor and make maps with violet
and yellow bases, either way 3 or 4 teams would be more fun
for public gameplay and a new challenge for squad battles.
I propose that 2 progs are made to help these things along,
a server prog: sets amount of teams(2,3,4), serving players team preference, game type(DM, TDM, COOP, TKOTH, KOTH), and team passwords due to yellow and violet arent listed and cannot
be changed in C4.
1 Attachment(s)
4 Teams & KOTH + BOT MATCH
The spawning in the middle of the maps or in the middle of the air problem is solved by adding yellow and violet start markers, There available in the unlocked editor.
To get around the problem of joining as yellow and violet teams you can either disable the option to choose teams and the server will balance them or you can add a simple password for each team and post the "key" in the servers description (Pass= (B)lue or (R)ed etc.. (Y) (V)) Then pick what ever team u want. The server will ask for a password and add u the the appropriate team.
Team King of the Hill.
I've actually been working on a version of TKOTH by using a BOT as a football or a runner which is controled by area triggers in the KOTH Center. The BOT becomes a member of the team controlling the center and with a few minor adjustments to make it a worthy adversary it heads out for a specified goal. The other team can turn the bot toward the other goal by taking over the KOTH center or by intercepting the bot and killing it in which case it its teleported back to a designated area (current trouble spot with AI ((im)mortality). If no teams are in the koth center the bot becomes neutral and lands. if both teams are in the koth center the bot will stop and hover (remaining on its current team and activly hunting threats) until a king is crowned then it continues toward the victors goal. extra kill points can be awarded when the bot reaches the goal by the group kill function applied to the opposing team and counting the corpses. 1 point per corpse.
I could use a decoded "Comanche, stingers, fast" aip file if anyone has one?.
I've also posted a few 4x4TDM & DM's added 50 C4 BOTS set as viscious as they get. They swarm like wasps. its pretty cool to see from afar. Up close usually doesnt last long unless our on the same team. I've attached an Example BOT MATCH with this post.
(BOTS are RED) Extract the zip to your c4 folder and use /d in the command line.
I've also compiled a little mod so that all stock maps and missions can be played by night in the Cool Desert Night style (Infared color) with different ground textures and am tweaking with the Moon and star light enhancments as well. I will be posting them soon.
I have some other multiplayer map ideas in the works and several custom terrains to post later, but will end this post here.
Enjoy the BOTSWARM!
BANE