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The start delay is 0-1-2-3 min to start game.
The Timeout is the Respawn Timer. I have never tried adjusting the Timeout in the cfg file. Alot of things will not work by changing the cfg file thats why I built the Host-Mgr.
Let us know if adjusting the cfg file works.
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Humm an edit change in the client side of C4,instead of having a server edit
for C4. Unless I miss my guess, anyone could make that edit :puzzled:
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Well as near as I can tell this is a server setting only. The server dictates the Timeout/Respawn Timer for everyone.
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well, appararently v2 resets the timeout to 0 along with the other cfg settings.
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Ok this is off topic, but How do you server 1.1.20? I tried the config change and it works, but I would like to change the ver of the server. how can I do it?
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If you have upgraded your C4 to ver2, then you automatically host version 2 as long as you start the game with the C4v2.exe.... Some delete the V.15 exe when they install v2, some leave both....I do know that Avengers C4UD will be for those that use V2, so it would be wise to upgrade to V2 if you havent already.(Available here at CPD in the Download section)
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oooooooooops I lied. I have 3 or 4 versions of v2 and it seems I was using the wrong version (DOH !!) whichever one I'm using now accepts the koth, 4 team, and also the timeout setting ( I'm guessing it was the last one you guys posted, I think by bane ??) Anyway, I'm now testing the thing at 8 secs, and I'll let you know if that helps with the invis. I'll play with the time and get back to you when its optimal. (did you guys hex a crack version in there somewhere ? if so, what's the offset, and I'll check to see which ver it is)
thx
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You'll have to ask Bane.. As far as I know just the game types/NoCd were opened up.
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c4 exes
There were 3 fixed exes for c4. The original one for version 1.5, Then Inso put one out for version 2 when auto explode was being tested for version 2, Then Bane put out another one for version 2 when he put out the gametype utility for KOTH.
Hope that helps.
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So far I found that 4 sec timeout works fine, but that was only 10 player for an hour and a half, I just think that the client needs time to resend the data, to the server, and that 2 sec would even work. so long as the ping isnt 2500ms. but those are my thoughts
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Vesh Fey, Thanx for the Input.
It seems a shorter TimeOut/Respawn Timer does work. I've been using 3-4 secs and still a 99% INVIS Fix. Any others have any input?
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We've been using the "timeout" config setting in matches with great success. so far, 8 sec worked, and 6 sec worked. gonna try 4 sec next time. 6 sec seems better than 8 sec - 8 sec, with 12 players on fast paced map seemed to lag up map and cause heavy processing - I wonder if the timeout uses old style timers instead of interrupts and bogs down processor ? at anyrate, this is just subjective, so could be mistaken. After a couple of matches with 4 I'll report back, but this seems to be a great success !! good work !!
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Glad to hear it's working..... I've made some adjustments to the C4GET-Host-Mgr that allow 0,3,4,5,6,7,8,9 for TimeOut Options. What machines/OS bog when TimeOut is used. Maybe newer or bigger Processors can handle it better?
1. PIII 1000-WinXP bogs noticeably
2. PIII 1000(overclocked)-WinXP can barely tell if it bogs at all.
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I run a 1.2Ghz duron, and a gig of ram. I notice No bog when serving only. only when I serveplay do i notice any bog and then noone else seemed to notice it.