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OK its fixed, Here's what I found. Some of the docks were set at 30 meters above the water, So I used alittle of all your input. What I did was move all the docks to water level, adjusted the markers to 3 meters over them and prob fixed, So what I think is Blue was rite on . It's a teleport thing dieing at a lower place and respawning into the marker some how even thou they were set higher to start with. Hope this will help someone in the future . Thanks ever 1
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dont think so buddy in m/p games even the host takes a second or 2 to be fully in game . best is to do as charger sugested and have 0 time delay on game start that few seconds is spawn lag .{ie} the time it takes host puter to talk to n/l servers and your puter to talk to host and n/l server's apon start of the game . all of novalogic's games experince this to a certin extent , after game has started unless some1 has a very slow conn lol. or 2 many players in room for host's conn the game should be fine.
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spawn delay
OK the respawn start delay has zero to do with spawn crashes , we use a 5 second respawn delay to counter the dreaded Ci lockups , And there has never been or now that is has been fixed any problem with the respawn delay .
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Oh yeah...it's been a little while since I made any maps so if I miscalculated some of the values it's partialy because I don't happen to have the editor on here at the moment to check. I do know that the ship's are set or left at their default z value of 0 when placed on top of the water...glad you've worked out your problem.:cool: