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Re: Making Terrians
OK Was looking in the download section and noticed there are several tutorials on terrain making already. Although they seem to cover DF2 and DFLW. Was wondering if you use the same process for C4 and later games since there made on the newer game engine.
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Re: Making Terrians
I would like to know how to get the gimp to save a raw file. I can't find an easy to use pluging to save as a raw.
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Re: Making Terrians
Found a couple listed here. I downloaded one but still not sure what I need to do with it.
http://registry.gimp.org/list?category=7
I think after this little experiment I'll stick with Paint Shop Pro XI.
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Re: Making Terrians
OK I figured it out. You need the raw-windows-binary.zip plug in from here. http://registry.gimp.org/plugin?id=332
Then to install it you need to find the Gimp 2.2 plug ins folder. There are 2 plug in folders. One was located at D:\Program Files\GIMP-2.0\lib\gimp\2.0 and the other at C:\Documents and Settings\RAB\.gimp-2.2\plug-ins. You need to put the raw plu ig in the gimp-2.2\plug-ins folder. After that you can open and save raw files.
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Re: Making Terrians
Ok, I did that any all I get is a plan white page, It doesn't match wildman page. or is that what it should do.
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Re: Making Terrians
Ok, That part is done, what next
I downloaded the file and I copy it in the my doc's and setting\joe\gimp- 2.3\plug-in
The file name is raw.exe. How how do I install it.
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Re: Making Terrians
If it's in the plug in folder then it's installed.
And the pic that wildman posted was one that he created himself. That's all part of creating your own terrain.
Here's one I created earlier. Just waiting for the next step of the processes.
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Re: Making Terrians
Quote:
Originally Posted by
RAB
OK I figured it out. You need the raw-windows-binary.zip plug in from here. http://registry.gimp.org/plugin?id=332
Then to install it you need to find the Gimp 2.2 plug ins folder. There are 2 plug in folders. One was located at D:\Program Files\GIMP-2.0\lib\gimp\2.0 and the other at C:\Documents and Settings\RAB\.gimp-2.2\plug-ins. You need to put the raw plu ig in the gimp-2.2\plug-ins folder. After that you can open and save raw files.
Yep, awesome, thanks RAB. I have paintshop pro... but it is good to have this available for those who don't.
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2 Attachment(s)
Re: Making Terrians
Ok, I attached to files, The first is my setup for Gimp. as you can see is the same set up Rab. and the 2nd screen shoot is what I get after. It still doesn't match any thing like what you have
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Re: Making Terrians
You have to put something on there Joe. Its a picture and you gotta paint it.
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Re: Making Terrians
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Re: Making Terrians
LOL You don't know how to use a basic paint program. Well I'm not going to explaine it. But maybe you can get something out of this link here.
http://www.pixel2life.com/tutorials/gimp/
Just remember. The dark areas are you low points in the terrain. Lighter areas are your high points. Greys will be your mid points.
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Re: Making Terrians
You should use the pff editor to get some stock raw files out and look them over.
The contour of the terrain is related to the light and dark areas on the picture. Basically you use light and dark colors to draw out the terrain.
How ever that is only where it starts. That file is divided into 4 tiles each 512 X 512.
Those tiles will make up the terrain, they must match up on each side to the other tiles.
You will also have color and texure files to make.
From where your at now, your a long way from a usable terrain. There is to much info to get it all from the guys here anwering your posts.
You need to read some tuts.
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Re: Making Terrians
Ok, can you find some for me. I real new at this and I will need step by step tutorial
Thanks
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Re: Making Terrians
Start by reading the information in the BHD mod tools. That has some what of a walk thu to create the files you will need.
For now learn to create:
polytrn_colormap = .tga
polytrn_detailmap = .tga
polytrn_depthmap = .raw
Dont worry about the .cpt file you will use a nova stock one you rename.
Once you have those 3 files created and a bit better of an understanding about how they are created, Then some one can tell you how to lay out the sectors ie how the raw file will tile into your terrain.