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1 Attachment(s)
Actually BANE
This code takes the place of Koth, Team Koth, and makes the given map a multiple type map including, DM, TDM, TKOTH, and
DM Koth
attrib 1711276032
useful to use the same BMS for multiple types rather than load
c4 folder with maps of same content only different types....
make deathmatch spawns and team spawns and this will work fine....
My textfile is a bit more thorogh, i will post it when its finished, and capture the flag doesn't function correctly, and i cant get it to,
the markers for it dont work, I will give a few more tryes but then
i will stop working on CTF if i cannot find any working markers for
it....
Here is part of my textfile....
:dance:
http://www.graebtech.com/mxsig1.gif
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1 Attachment(s)
CFT MARKERS
Here here are some Mickey Mouse Markers you can use if you want.
They look like flags and have the correct color sceme.
I've also not been able to get CTF or flagball to function.
Seems to me that the functions are only half complete which is a good reason for Nova to bury these features and leave out the flags in the firstplace.
S&D may function and the flags will be usfull in that respect.
I will probably keep digging into CTF. If anything else they can be used with teleporters for some halfbaked version of the game.
BANE
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I've noticed playing TKOTH maps that have too big of a Zone, Output % will flicker. So I made more zones that are smaller and the Flicker stopped. For example 1 koth center at 222 distance will flicker. But 4 or 5 koth centers at 99 distance stop the flicker. Anyone else notice this?