More than 68 bad guys won't work!!!
DFLW: g1a.trn --I put 69 bad guys on the mission I've made, and it hoses the tunnels. It doesn't make any difference whether I put them in the tunnels or on the surface. Take one bad guy off, and every thing works fine. The way it's working, I'd say I'll have to take off a bad guy for every player who joins. Any Ideas? Thanks.
tunnels quit working w/ 69 bad guys
Blue, by that I mean the tunnel entrances close up! Can't get down the ladders!! It's like there are no ladders going down to the tunnels.
The whole map isn't tunnels, though a good part of it is.. but it's all in close proximity. And the tunnel part is not bigger than some I've seen. I'm probably missing something simple, but I sure can't find it.
I haven't put this map out for others to play yet, so can't answer about what other players experience.
The MED doesn't give me any warnings about too many items in a group (or any other error msg) when I export to binary. I'm using the v. 2 MED
Yes, I have the tunnels in blink groups; and I put one tunnel complex in one blink group and the other one in a different blink group., but it didn't help.
No, I didn't try turning off voxels, but I will..
When I delete that 69th bad guy, the tunnels are fine, everything looks good. It's really weird...
THANKS.
DA