Odyssey Mod open beta released
The beta for OD is available for download,
After a frustrating night fighting with the upload I got ahold of Blue this morning and he has let the beta be hosted here at CPD.
The file size is 323 MB.
This is a stand alone version of C4, you DO NOT need to have C4 installed to install and play the mod. The mod comes in an installer to install every thing you need to play or serve the mod. You DO NOT install OD into your stock C4 game.
The mod uses an altered game.exe, /TD has been removed, other files have been changed that let players run with another player model in public servers.
This is an open beta you can play and serve the mod, Because this is a beta I need feed back on the game play, and any bugs or errors you find.
Please post the bugs here at CPD or at the c4mod forum, include the map name where you find the problem. here is the link, and yes to post you need to register.
http://nightcrewncs.proboards.com/index.cgi
Also the beta uses vesion V1.0.1.15 scoring ie splash damage = no points and no crash - points. The weapons are 1 hit for stingers and hydras, stingers are faster. Version V1.0.1.20 is ready also and will be released in a few weeks once I get the mod stress tested. I don't want long burst of fast stingers fired untill I know how laggy the mod may be.
Game types supported and test maps:
DM, TDM, KOTH, TKOTH, and S&D all can be played, and have maps in the beta.
The TDM maps are in 4 X 4 team format = 4 teams can play the same map. You can play them as 2 team format also.
To serve the 4 X 4 TDM, KOTH, TKOTH and S&D the server needs to use the game config utilty in the game folder. The best way to use it is to create a short cut the the utiltyand place it on your desk top, then open it and make your selection.
The beta has not been tested by any other players than myself untill now, While it is a beta players should find the mod to be complete exept for a limited number of maps for game types other than DM.
Download here:
http://nightcrewncs.proboards.com/index.cgi?board=talk
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Re: Odyssey Mod open beta released
The S&D and koth games are availilbe using the game type utility in the mod root folder, Well in the version 1.5 game version any way. The exe file for version 2 is fixed to list all game types from the game type menu, the 4 X 4 team games being the exeption. I have not had time to fix any of the crashing errors yet, This week I plan to reskin the lighted items, replace the rockets and look at the defitems file to try and fix the what I think may be causing the crashes.
The small number of players gaming C4 may be a problem that can only be fixed when and if Nova releases a new game. I knew the community didn't have a constaint number of players from firing up the game off and on over the last year. I am planning to hold game nights once the full version is released. The idea being to set some times when players could expect to have other players to play with.
The space items:
Since I am interested in making OD a community project, the idea of removing objects or replacing objects the community doesnt like is part of getting OD to a final version everyone would like to play. The space themed items could always be removed and placed into a small space mod later.
As far as putting original game objects back:
You can only list so many items in the items bin file before it will not let you list any more, OD being designed for multi player could leave out most of the ai items. This shouldn't be a big issue if the mod has the best of what most of us like. The next issue would be the stock items are scaled much smaller than the mod items, when mixed they would look out of place. The best option would be to get some feed back on what original content the comunity would like back and then rescale those items to match the mod, easier than it sounds. The trees in the mod are re-scaled from the original with new trunks added.
Other objects that could use some changes:
The large city buildings are scaled to big, I plan to rescale them about 1/3 smaller, I think they would fit the game better if players could fly over them easier than they can now.
Once I get OD stable and find out what is causing the dumps for sure the final version will be much easier to put together.