How many of you own BF2, Battlefield 2?
Dont move this it does have to do with Comanche 4, as will be revealed shortly! i hope! waiting to hear from a certain someone about a certain something something, you know!
who has bf2.
I plan to combine the ideas of armored fist, DF, Comanche 4, and for kicks the F15, F18, Mirage, Mig29, Hind, AH-6, AH-64, and some more, you pick your poison, and romp out into the yard. But beware, i kill those i catch in my yard
The real kicker is, the only model im lacking, is the comanche, the maps are done, all other vehicles are done, passive stingers work, i have a contact who supposedly has a working comanche i can edit to fit the C4 schema.
we shall see.
Re: How many of you own BF2, Battlefield 2?
Re: How many of you own BF2, Battlefield 2?
The TXP site has the C4 Comanche in .obj format in their Download Center. It can be imported easily to 3dMax.
http://www.txpgone3d.com/portal.php
Hope it helps you with your project.
Re: How many of you own BF2, Battlefield 2?
Quote:
Originally Posted by
Knuckles
The TXP site has the C4 Comanche in .obj format in their Download Center. It can be imported easily to 3dMax.
http://www.txpgone3d.com/portal.php
Hope it helps you with your project.
I am not a modeller, i dont know or use 3dsmax, madels which have been exported to the correct format i can code from scratch however. I coded most of the ground vehicles and some aircraft in Desert Conflict.
Making them work, physics and Function wise i am an expert, modelling i dont even touch.
Update:
I have the 5 blade rotorhead assembly for the comanche, i need the body now! lol every little bit counts!
Re: How many of you own BF2, Battlefield 2?
I have the Comanche, with working weapon bay doors and all.
now the painful task of building it into the mod, it needs weapons systems coding from scratch and its basic flight systems code makes it fly kinda like a hind. eeeet wrong. the coding i can finish on a Dr Pepper binge over about a week! the basic texture job also leaves something to be desired. it is UVW mapped so all i have to do is edit the DDS texture file which i can manage just fine.
Re: How many of you own BF2, Battlefield 2?
So this is a mod your putting together for Desert Conflict?
Oh by the way I'm saving up my pennys because I plan to buy Novalogic and put out a Comanche Flight Sim that will blow everything away...
Re: How many of you own BF2, Battlefield 2?
unfortunatly the lives of most of the devs are to busy for modding right now, 3 of them alone are new fathers. and one now has his second child. I am none of the above yet.
I am about to release DCONX 0.24b
Desert Conflict Xtended 0.24b
0.22b has been out for better than 6 months and it had big popularity for a little while but it still holds down usually at least 1 server at a time, the germans and brazilians seem to like it!
The big difference and the point of this thread is i am bringing the comanche to it, then it will house infantry warefare, airial warfare, tank warefare, and all at the same time on half the maps, some are infantry only, some are armor and ground vehicles only, and most are combined arms. And at least half the maps have combined arms or ground only both available!
Plus i will make some comanche 4 style maps, with farps scattered around! BF2Editor gives you much more flexibility than c4med.
Custom terrains dont involve editting the voxel images which makup C4s terrain system! BUT bf2s terrains operate somewhat on a voxel system. But much more in depth, and not on a locked set, you actually design the terrain for each map individually.
Re: How many of you own BF2, Battlefield 2?
Very soon there will be Comanche 5, and not by novalogic!
programming its flight systems has begun, take about a week, maybe week and a half to get it flying about right, then the weapons systems will take a few days to program, test and fine tune! the passive stingers are shoulder fired at the moment, havent tried firing them from a moving vehicle let alone nutzo moving helicopter. from the shoulder they actively seek out heat sources without lockon within a set range of view.
as far as targetting systems for the weapons systems, i can get most stuff very close to C4s settings, the tail camera is a bust if you want crosshairs with it. autohover is a bust. BUT inversions are now IN, unlike c4 you will have free motion to roll flip and manouver yourself into the most amazing crash positions. :freak3:
I need input on 1 major thing for the weapons, do we want all stingers for the missiles, or do we want a spread of hellfires with the stingers????
Re: How many of you own BF2, Battlefield 2?
Personally I prefer Hydras instead of Hellfires in C4, but if you can do something cool with the hellfires for yours, I'm for it. :2ar15smilie:
Re: How many of you own BF2, Battlefield 2?
Remember in C4 because of network lag hellfires are almost useless in TDM and DM due to there tracking being dependant on the clients not the server. In BF2 hellfires work fine! and they can be set for laser guidance, dumb fire, or to seek out stationary targets GPS style.
4 Attachment(s)
Re: How many of you own BF2, Battlefield 2?
pics
The flight system/physics are now done. the weapons are another story, i borrowed the apaches hydra launcher code for the firing screenshot below, thats also why the bay doors are not open while firing. its progress!
Re: How many of you own BF2, Battlefield 2?
tonight i build the weapons code for this beast, its manouverability is amazing
whats the deal with this thread, the last post confuses the hell out of me???
http://checkpointdelta.net/showthread.php?t=3208
anyone care to brush off some of the fog?
I was part of the GET but my life kinda went nuttzo and i had to take a leave of absence, when i returned everyone else was MIA! Please explain what that was about, someone who knows?
Re: How many of you own BF2, Battlefield 2?
Hey MasterX:
This sounds great, but I'm not sure how BF2 fits in. I have BF2, but I'm on Vista 64 and BF2 wont run for me. I've tried running the ,exe in XP compatibility mode, but that's no good either, so It's on a self just sitting and not being used. :(
So, when you finish this work, what will we need to enjoy this effort of yours? Will we need to have BF2 installed or what?
Re: How many of you own BF2, Battlefield 2?
yes, you will need BF2 installed, BF2 works fine on 64-bit, actually better than fine.
I am developing and testing all this on my 64-bit rig right now!
Get with me on a messenger of some kind and i will help you get it going. This will be a mod for bf2, but it will be capable of 64 player servers, 32v32 FTW or any number less than that, not the tiny player limit of C4.
BTW hotshot drill down your specs in a reply, complete specs mind you, and i will give you some kickoff ideas for making it work.
also you you and anyone else, i will be in the following teamspeak for a while, feel free to join me and chat instead of typing!
207.210.252.11:8769
no password
EDIT: here is 2 videos, 1 is landing while the gear opens and the bay doors close then re-open durring takeoff. The other shows the strafing while firing hydras i stole off the apache temporarily, the comanches weapons systems are work in progress...
http://www.youtube.com/watch?v=WNf_DMKzOs4
http://www.youtube.com/watch?v=Ua_pnqqMtXM
EDIT
I am only 1 man to be making maps for this, it has about 15 maps as is, but i need you guys help, BF2editor is a free download from EA just install it ontop of BF2 and start making maps, at the rate im going this will be released within 2 weeks!
Re: How many of you own BF2, Battlefield 2?
the comanche now has passive seeking missiles, they work great!
there is no need to lockon to a target, the detection cone is 90 degrees(45 degrees up, down, left, right)
they track really close to the curvature of c4s missiles and in testing with a buddy i was able to strafe out of them about 50 percent of the time doing some pretty nuttz manouvering....
The loadout i decided on is as follows:
12 stingers in the bays
8 hellfires on the EFAMS
a third weapon position which fires nothing, just so you can disarm the hellfires.
I think i am gonna make the hellfires track the crosshair position like C4s do if you dont have a lock on something. right now they have no homing period, just dumbfire.
The nosegun is controlled by a co-pilot, there is no way to give the pilot control of it because the game does not support auto-aiming of weapon turrets. the nosegun is technically a turret.