Originally Posted by
Charger
I think you should be able to do this by setting up a closed waypoint - in a somewhat circle around the field. Figure out how many times you want the chopper to circle then set an event to make it follow another different waypoint to land. You can either set the event for a time limit or maybe trigger it by something happening on the ground. There is a "Delay" feature for events - figure out how many seconds equal the amount of time you want it to go around.
So in actuality you would have three separate waypoints - one the chopper follows in to the landing area - the second one it will follow around the field and the third one would be the landing sequence waypoint.