View Full Version : master addon
Nocturn-TAW
05-06-2003, 05:30 AM
does anyone use the master add on???
and would we be able to convert sp mission to coop and run in a server???
http://www.devilsclaws.net/modules/news/
Bluetiereign
05-06-2003, 05:47 PM
It has been difficult, with all of Nova's updates to keep all of versions 'in line' enough to coordinate a coop for myself. I think Charger and I worked on and off for nearly two or three hours just to get one running.
As for converting the SP missions... My personal opinion is they would need to be modified for a real team effort. They give you a 'team' of AI, but they would be replaced by actual teammates. The other thing - the vehicular travel. If you miss the ride in a few of those, are the last one to arrive to no vehicle available, or die... you could have some serious running to do.
Charger
05-06-2003, 10:34 PM
It was always my opinion that if a person makes a coop mission then it's somewhat useless to make moving vehicles and running tango's because of the lag issue when hosting on some computer connections. Personally I’m sick of trying to shoot “skiing” tangos and running after a missed ride (lol) all good points that’s for sure and something to remember when designing coop missions. :cool:
SSGWarHog
05-08-2003, 09:15 PM
Originally posted by Nocturn-TAW
does anyone use the master add on???
and would we be able to convert sp mission to coop and run in a server???
http://www.devilsclaws.net/modules/news/
Visit for coop maps in download area.
Visit for Master ADDON V1.2 Beta 1.6 for BHD FV 1.2.1.1 only.
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