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quiet
08-13-2002, 02:07 PM
Are there any maps where the goal of one side (team or dm) is to destroy the other guy's base or structure and vice versa?

That is, if you destroy the other person's base structures - you win, and if he destroys yours, he wins?

Do such custom made maps/missions, etc exist?

If not, is it possible to make a multiplayer map/mission with that goal in mind - game ends (win condition - next map) based on who destroyed whoms structures first?

This is the only map I've seen with objectives for online play (player vs. player):

Snake's Pit
The only way to win this game is to destroy the enemies base completely, all targetable structures. points should be irrelevant. I suggest an "infinite" time setting and at least 100 set for point limit.


Game: C4
Map Type: Team Deathmatch
Author: rattlesnake
File Info: tdmver2.zip 11k 05-Mar-2002
Click to Download
Number of downloads: 190

I'm getting very interested in making my own maps - is there a special way to give online games objectives to be completed for a win situation?

Objective based fighting would add a really good element to team based matches because the goal is to win for the entire team, not individual scores - the end result is win or lose (for the team). Sort of like the objective matches in RTCW (Return To Castle Wolfenstein) where the mission is to destroy or defend - but this can be done much better in Comanche 4 where both teams mission is both.

Thanks. :)

[Edited on 8-13-2002 by quiet]

Charger
08-14-2002, 11:23 AM
Without quoting allot of your post quiet, I think its possible to design that sort of mission considering Snake has done that very thing with his map. You did say player vs player so I assume you mean DM. I would think that making a mission for TDM with the same objective is also possible. The idea of blue players having to destroy red players base in order to win the game is an appealing idea and would make for an interesting game. If you happen to design such a mission I would like to try it sometime myself.