View Full Version : Suits as mods / DF2
De Buurman
03-04-2003, 09:48 PM
When you host a game you already adressin the med what uniform the players will wear. Does anybody know where the data is stacked what determines the uniform ?
And has it been tried to aquire the uniform of an AI. i dont mean a skin. But im thjinking more ofa sort of cross adressing the files.
I know you would like this Rot :) awsome skins you made custom tailor made :)
De Buurman
Did he just say .........Cross Dressing ???
Hmmm:smilegrin:
De Buurman
03-07-2003, 11:29 AM
Ground controle to Rot :)
have an opinion on this idea Rot ?
De Buurman
Originally posted by De Buurman
Ground controle to Rot :)
De Buurman
Sorry, I was traversing through the extragalactic nebula, in search of a 4 hootered alien babe.
Not sure what your trying to do. Switch parts of the 3d models around?
De Buurman
03-09-2003, 07:59 PM
I was looking where data for the suits was stacked to see what it makes to wear green brown or white uniforms. This to experiment with it in host if i could change it or influence it maybe.
Also i thought that it might be possible to gain the attribute uniforms of AI as a host and maybe give it to guests?
The later idea was founded on the possibility that the AI in order to become what he is ( therefore his uniform might be adressed in a certain way in hex )
In his AI settings if i could find that adresses and also the code i could try to switch them ( cross adress ) so they might change.
Remote possibility would be that you could then make in S, or host MP uniforms available to spice up the game. Off course the experiment would also be if other players will see you then as being USSR general :) for example.
All this to make it possible to give some visible identity to players.
De Buurman
Sorry, I have no clue about the info end of it.
De Buurman
03-14-2003, 07:13 PM
Hm... looks like i managed to make all people look like AI and they should be able to see them selves too as AI .there Might be I think t a possibility of making two different looking teams based on man against woman and then with AI suits , so like spetsnat with barret one team and maybe civilians other.
I will look into seperate switching so it might be possible to have the whole variaty of AI looks in a game as players, not sure if this works though
Thought youd like the experiment but maybe im mistaken.
Anyway Greetings
Thx for reaction
De Buurman
:dance:
[Edited on 3-14-2003 by De Buurman]
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