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Reaper
02-22-2003, 04:40 AM
I made a C4 map all on water, I used docks to put in the start markers, But im having a prob with the start markers. blowing up on entry and respawn. But some times they work ,some times they dont, I used the default water setting on the map, just moved the mission to deep water. Ive set the markers where they should be. They work for a while then on respawn, and entry the markers act like they have moved. Any ideas thanks

Bluetiereign
02-22-2003, 09:39 AM
Reaper,

I made a map one time and surrounded the start markers with a solid wall of the docks - because they were indestructable. Unfortunately, when people were killed at lower elevations, some, including me, experienced a 'rotor crash' upon respawn.

It also looked like C4 was taking a 'respawn' - not as a removal and replacement of the aircraft - but rather a simple movement from the point of death to the point of respawn and allowing the craft to be respawned before fully arriving at the marker, thus creating the 'crash'. I guess this was partly due to packet mistiming or loss.

I don't know if this has anything to do with anything, but maybe it will help in finding out what is going on with your map.

Charger
02-22-2003, 09:10 PM
Hope this refers to what your mentioning Reaper.

If your useing start markers with water theres a trick to setting the marker so its just above the surface your tring to start from, such as a dock or a ship. Part of the problem is that the maker needs to be seperate from the height of the dock. The best way to do it is to set your dock on the surface of the water then set the marker at least 1 z value above the dock. So that when the players starts his comanche actually drops down onto the surface, such as a dock or ship thats over the water.

If your set the marker at the exact height of the deck of the surface over the water you may get that effect of sometimes the player explods and sometimes he does not.

Hope this helps and if this sounds any worse then blue's explination then him and I both plan to take night classes in comanche101...:cool2: :rolleyes:

[Edited on 2-23-2003 by Charger]

Bluetiereign
02-23-2003, 12:14 AM
Originally posted by Charger :boxe:

...and if this sounds any worse than blue's explanation...

UhhHumm..cough.. cough.. what, exactly you saying there bro' ? :ticking:..... :traurig310.gif: ..... :glueck11baby.gif:

Reaper
02-23-2003, 01:17 AM
Already did that lol. I have set the markers at differnt z values, I have moved the docks, I think it has something to to with how u respawn or enter the game, I even deleated all start markers and put um back 1 at a time as a primary, The deleated um and set um as a death match or team death match. once I thought I had the Z settings rite, This is a 4x team death match, and a death match map. I still crash on the same markers that were fine a respawn or 2 ago. My only other opps is 2 set the water level to 1 and put the markers on the ground, but then u dont get the felling im after. I want the whole map on water with docks., And u dont want a start marker on a boat if it sinks, then the marker is under water. Tried that 1 already lol.

Edward
02-23-2003, 01:46 AM
Originally posted by Reaper
Already did that lol. I have set the markers at differnt z values, I have moved the docks, I think it has something to to with how u respawn or enter the game, I even deleated all start markers and put um back 1 at a time as a primary, The deleated um and set um as a death match or team death match. once I thought I had the Z settings rite, This is a 4x team death match, and a death match map. I still crash on the same markers that were fine a respawn or 2 ago. My only other opps is 2 set the water level to 1 and put the markers on the ground, but then u dont get the felling im after. I want the whole map on water with docks., And u dont want a start marker on a boat if it sinks, then the marker is under water. Tried that 1 already lol.
try in 3d wire frame mode 1st highlite the whatever you r/usen as landing pad {ie}---dock,boat,? then highlite the spawn and go into 3 d wire frame mode. the landing pad {ie}----dock is yellow and so is the spawn only the spawn will move so adjust the height . make it a little above the pad so helo should drop onto it for spawn . of course this is just in theory so let me test it brb :smilegrin: yepper works for me :smilegrin:

[Edited on 2/23/03 by Edward]

Bluetiereign
02-23-2003, 02:30 PM
I made a map one time and surrounded the start markers with a solid wall of the docks - because they were indestructable. Unfortunately, when people were killed at lower elevations, some, including me, experienced a 'rotor crash' upon respawn....blah...blah...blah...blah


If your useing start markers with water theres a trick to setting the marker so its just above the surface your tring to start from, such as a dock or a ship. Part of the problem is that the maker needs to be seperate from the height of the dock. Blah...Blah...Blah...Blah


Do you two really even have this game ?

Charger
02-23-2003, 04:46 PM
I can assure you Rex I own this game and Ed and Blue and I have designed enough missions with the editor to understand how it works.

If you look in the downloads section this site you'll see several missions we've designed, and yes..some even with water.

So I guess the question is at this point...can you offer some help to this person or are you still giggling about that amazing post you entered? :cool2:


:4B: :2ar15smilie: :smug: :naughty.gif: :spamafote:



[Edited on 2-24-2003 by Charger]

Charger
02-23-2003, 04:54 PM
Originally posted by Bluetiereign


Originally posted by Charger :boxe:

...and if this sounds any worse than blue's explanation...

UhhHumm..cough.. cough.. what, exactly you saying there bro' ? :ticking:..... :traurig310.gif: ..... :glueck11baby.gif:




I don't know if this has anything to do with anything, but maybe it will help in finding out what is going on with your map.



Your and easy target sometimes there duder... :4: :baddevil: :cool: :rolleyes: :LolLolLolLol: :Smile J-k:

Bluetiereign
02-23-2003, 05:16 PM
I was just asking a question. As far as Ed goes, I could tell he knows his stuff... besides it was that Blue guy I was quoting anyway.

I haven't seen reapers map, so I don't know what the problem is, but if he's putting his docks at water level, there is a separate graphic loaded when a chopper gets closer to water. Is there a possibility that It might be confusing the program into believing he's in water ?

[Edited on 2-23-2003 by Etapus Rex]

Charger
02-23-2003, 07:21 PM
Well sorry there Rex, you quoated something I said so I wasn't sure. No problem.

I can't say if the program can be fooled other then I'm guessing his start markers aren't set at the right height. I know there's a problem with using a start marker over a floating surface in a multiplayer game if you use a time limit to start the game. All items will begin in the water.

I have had problems with start markers over water many times when I first started messing with the editor. I do know that if you set a dock on the water level, you can't place the marker at the z value of the dock. You have to set the z value slightly higher then the item surface. This may be the beggest part of the problem.

When using the 3d wireframe in water you do not get an acurate view of the level the water is at. You basicly need to do trial and error to get the marker to sit just a few clicks above the surface of the item your starting on, or landing on.

Example: If the dock, boat, etc sits at a z value of, we'll say 40. In actuallity the 40 is where the bottom of the boat touches the water, which is the true surface of the water level.

You need to find out at what z value the top of the boat, deck, or other surface is at then place your start marker a degree above and not at the exact level of the deck. The comanche has to drop down onto the surface or it will end up, falling through.

So if the z value for the deck is at 40, the start marker would need to be set more at 43, depending on the height of the dock from the surface. :cool:

02-23-2003, 11:47 PM
Ok thanks far all those lol suggestions but that isnt the prob , The start markers have been tried , and are infact higer than the dock(actually sitting 30ft abouve sea lvl)(Bridgepart at the moment - but the same prob with anything) and that does stop the effect your talking about ,
However this is not the actual prob we are having , If that was the case then why are some respawns good and some create rotor damage ? The responce about teleportation as a result of a death and moving lateraly to the start marker makes alot of sence but why are all the makers fine when placed over land ?

I too have made a tonne of maps and can assure everyone that it isnt because of a z height prob , We shall continue to experiment and if we come up with something you will all be the first to know , Thanks for all the help and keep those responces coming , even ones we have tried may help others work some stuff out quicker.
Thanks

02-23-2003, 11:54 PM
your spot on though charger , thats the best explination of setting z values ive seen lol

Reaper
02-23-2003, 11:55 PM
OK before I posted any of this I did all that. The The teleport makes since but why would it not do the same thing on land. I used the wire frame to set the markers to start with above the docks so they would drop on to the dock. next I will raise um more and see if I can work um down. so I start rite all the time.

Bluetiereign
02-24-2003, 01:22 AM
I am offering conjecture here... so please understand I am offering only something to consider.

1. If you surround your start points with solid structures on land - like the docks - you will suffer rotor crashes.
2. Teleportation across land is the movement across a 3d structure with a skin.
3. Water appears to be simply a skinned elevation.

So I am wondering if the Comanche is not traveling from the point of death to respawn at a minimal elevation above the terrain, and experiencing the rotor crashes when it travels from the 'bottom of the body of water' up and through the dock to get to the start marker.

Reaper
02-24-2003, 02:40 AM
OK its fixed, Here's what I found. Some of the docks were set at 30 meters above the water, So I used alittle of all your input. What I did was move all the docks to water level, adjusted the markers to 3 meters over them and prob fixed, So what I think is Blue was rite on . It's a teleport thing dieing at a lower place and respawning into the marker some how even thou they were set higher to start with. Hope this will help someone in the future . Thanks ever 1

Edward
02-24-2003, 02:46 AM
dont think so buddy in m/p games even the host takes a second or 2 to be fully in game . best is to do as charger sugested and have 0 time delay on game start that few seconds is spawn lag .{ie} the time it takes host puter to talk to n/l servers and your puter to talk to host and n/l server's apon start of the game . all of novalogic's games experince this to a certin extent , after game has started unless some1 has a very slow conn lol. or 2 many players in room for host's conn the game should be fine.

02-24-2003, 04:09 AM
OK the respawn start delay has zero to do with spawn crashes , we use a 5 second respawn delay to counter the dreaded Ci lockups , And there has never been or now that is has been fixed any problem with the respawn delay .

Charger
02-24-2003, 11:08 PM
Oh yeah...it's been a little while since I made any maps so if I miscalculated some of the values it's partialy because I don't happen to have the editor on here at the moment to check. I do know that the ship's are set or left at their default z value of 0 when placed on top of the water...glad you've worked out your problem.:cool: