View Full Version : Need Experienced TFD Map Assistance
Aus10=M=
02-12-2003, 06:31 PM
Just created a totally enclosed four-tunnel complex for DFTFD CoOp mode. As host, I play fine but some guests shoot to the surface upon respawn or upon going prone in the tunnels.
I need someone to take a look at my map through fresh eyes and maybe come up with a cure.
E-mail me at mercops@aol.com and I'll send you the .bms and .mis files by Reply attachment.
Sure could use a helping hand here.
Aus10=M=
DF =MERC=
Bluetiereign
02-13-2003, 12:26 AM
You send it... I'll be glad to check it out...Your requested E-Mail has been sent.
Edward
02-13-2003, 12:32 AM
in dflw and tfd coop maps a medic revive in tunnel will cause surface pop outs when you hit respawn. as for the go prone the pop out only thing i could say is maybe they are doing this by where tunnel sections meet . or maybe 2 many items in tunnel i dont have the time to look at the map as my son is back in hospital again . and it would probally be a few days before i could look and maybe fix it. if what i suggested isnt the cause and you can wait a few days . send the map to EJM_3rd@yahoo.com
in subject put tfd coop map 2bfixed or email maybe deleated
ArcticWolf
02-19-2003, 02:15 PM
Hey Ed..
Hope all is well with your son :(
As for the tunnels..
Is there a possiblity that the tunnels are close to the absolute - z val of the terrain?
DFLW and TFD have been fickle about respawning in tunnels, surface pop-ups have always been a problem.
Most maps I've been in with tunnels, if you're killed you have to respawn on the surface and work your way back to where you were.
[Edited on 2-19-2003 by ArcticWolf]
Edward
02-21-2003, 02:08 AM
:( he had his 1st round of chemo today after the turmor shrinks they have to address a bleedn proplem then he should be ok and just need chemo for his cure , he was diagnosed with
{ large high grade Bcell non hodgeskin lymphoma } . they say dr's that is if person must get cancer hope for 1 of the lymphoma's because the respond to chemo nicely . but for gary dr's asked him before it started today if he was rdy for a wild and wicked ride . because he is being treated radicailly under there terminolgy . so i must stay strong in my convictions and what i belive in . thx for concerns AW
just to add to AW 's replay in tfd the kandahar terrains are very close to absolute 0 z value. to find this on any trn place an item , highlite it and check the absolute height box under z value box. this is how high the erea is ya choose for the tunnel . if its absolute z of say 25.0 you could easy build a tunnel 3 levels down to -24.0 . each level is -8.0 unless it's a certin stairway it's -5.0 . or you can allways build the tunnel complex up lol it works
:smilegrin:
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