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viper70
01-20-2003, 03:19 PM
Hi.

First of all. I don't know if this is the right place for my problem, but i'll post it here anyway.
I'm kind of new at creating missions for comanche 4 with c4med. I read manuals and try to do what they tell me to. Now I have the following problem:
I create a player start marker and I want to change the AI variable group to 1 - Blue Players. But somewho I can't do this. And when I can't do this, I can't make the player position trigger any events. Because the program doesn't see which ssn the player start marker has and so I can't use that in any event description. How do I do this. Here's what I would like to do:
The player folows some waypoints and when he gets at waypoint no. 1, an enemy helicopter should fly to the players position (waypoint no. 1). I guess it's very easy to do, but I can't get it done. What I do get done is when a tank is going to that waypoint. Then the enemy helo flies to that waypoint. But I don't want to use a tank or any other unit. I want it done by the player. Please help.

[Edited on 1-20-2003 by viper70]

Charger
01-20-2003, 10:07 PM
The best way to trigger vehicles is to place an "area trigger". Set this by “Insert Mode”, “Markers”, "Area Trigger".

Set one marker and then set a second marker and then in Item Attributes set both markers to "1". This will place a box around the markers. All’s you need to do now is set up an event that will trigger the marker when the "Blue Player" walk’s inside the area trigger box, the event will trigger the vehicle to do what you set it to do.

You can have events trigger by a player walking over the waypoint but allot of times a player does not always follow the waypoints to the exact so often the trigger does not get tripped. Using the area trigger is the best way to go because the farther apart you set the trigger markers from each other the larger the box and the more chance a player will actually walk into the trigger.

There are a few editor manuals/guides in the download section of this site that will explain trigger and even the waypoint method in better detail. But if you find your still having problems don't hesitate to post any questions here. We're more then happy to help you out.

I’m also sure other’s will reply to your post with more information then I’ve given you. :cool:

viper70
01-20-2003, 11:45 PM
Thx man. It works like a charm.:D