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Bigjoe11a
11-02-2006, 03:19 PM
The only part that I'm stuck on is wave files for my maps. getting team mates to talk to player and back again. and making wave files for other people to talk.

The wave files that come with BHD are fine, it's just that most of them don't fit my maps.

This is been driving me nuts for over 3 weeks

I need some good idea guys. PLEASE. don't ask me to get on my hands and nees and beg.

RAB
11-02-2006, 04:29 PM
I would suggest not being so picky over minor details. Just like you said....

The wave files that come with BHD are fine,
I know adding all the extras sounds good. And when your building a map you tend to be over critical on trivial things(I know this from personal experience). The extra eye candy and all the bells and whistles look real nice. But in the end what makes a good map really good is the playability of it. That goes for any type. Single player, coop, TDM or whatever. If your doing single player/coop you should worry more about the process or reaching your objectives and completing goals in the map then in what manner the game informs you of the objectives and goals. Some of the best and funnest custom maps I've seen have been so simple in design.

Doorway
11-02-2006, 05:17 PM
I agree with RAB 100% :wink1:

Bigjoe11a
11-02-2006, 05:48 PM
Ok, well I don't agree, and to me to is a big deal. The reason for it is that it makes SP missions feel more real. when you have Player and team mates chatting to each other and to explain the current problem, or make a plan of attack, and so on.

and guys. I havn't down loaded a map for SP mission that didn't have voice wav files in it. YET.

and I CAN'T PUT BHD wave files in a dialog *.dbf file because of the wrong format.

Doorway
11-02-2006, 08:57 PM
Ok , well I for 1 am done with ya joe, good luck in your future map making.:waving.gif:

Bigjoe11a
11-02-2006, 09:16 PM
Cool, I'm done with you as well. and you too. Good Luck!!!!