View Full Version : Bridges
Bigjoe11a
10-14-2006, 07:15 PM
The one thats avaliable doesn't work with my map. The post don't even touch the ground.
I'm hoping some one has ideas for this one
Bluetiereign
10-14-2006, 09:47 PM
You can't be serious dude. You just can't be. Are you really having this much trouble with something as simple as a Z value ? All of this is in the manual.
Click on the item, lower the Z value - 1 meter at the time, until it touches the ground.
Joe...Joe....Joe....nm....
Bigjoe11a
10-14-2006, 09:58 PM
Ah, No No No. The bridge has to go over a real big, well hold on. ok look at the terrian 10d_01. you will see how big the area is. The bridges legs won't fit from the top of the valley to the bottom. The legs won't reach. I wanted to create a 4 enemy attack wave form over the bridge. where they would cross it to get to the Friendly base and attack it.
Bluetiereign
10-14-2006, 10:16 PM
Then do what I always did... or like EyeInStein did here (http://www.checkpointdelta.net/cgi-bin/loads.cgi?C4/whirled.zip).
Give the bridge a 'bottom'. Take two bridges, flip one of them over, and put it right under the other bridge. Voila.
If its not long enough... line up one, two, three... as many as you need until they get to the other side.
Doorway
10-15-2006, 01:48 PM
You know how BTR figured out the bridge problem joe, he did it through experimentation , he tried different things until he found something that worked for him. It is like you reach a point in a map where something becomes difficult or something won't work and then you start posting for that miracle answer. I'm sticking with what I said after the first 4 posts you made , in which 3 of those posts were questions on 3 different games, using 3 different editors. I said you were trying to tackle to much at 1 time.Your answer to me was that you had been workind on maps for a Month now and weren't a newbie at it. Sorry dude , but some of the questions you ask go from 1 extreme to the other, like asking a question on something as easy as a Z value to questions about stuff a veteran map maker would have problems with.That is a sign that you're trying to do to much at 1 time. 1 thing I have learned in map making is, you can put tons of stuff in a map , that you yourself think is awesome , but to someone else that plays the map , they wont even notice it or could care less.I've never been playing a map that had a bridge in it , and as I was crossing it looked over the edge and thought wow the legs don't touch the ground, better not use it.. Oh well i'm rambling on here , all I can say joe is try experimenting on your own , if something doesn't work, then don't do it , try something else.Try to make a map that you can say is yours , that you made it, your way.Not one that is made up from the advise of 5 or 6 other people. 1 great ingredient for a great map , is originality. :wink1:
Bigjoe11a
10-15-2006, 03:10 PM
Well I tried 4 or 5 ways of setting the bridge in, The poles for the bridge didn't touch the ground, and Yes I gave up on it. I completed the map with just one subgoal missing. Nothing I can do.
and theres only 2 games I'm making maps for. Comanche 4 and DF BHD. I gave up in DF2 over 2 weeks ago. In DF BHD I'm still waiting on an post that i place 3 days ago. Thats why until I get an answer I can't complete map 2 for BHD. so I started fixing some errors in my maps in C4. and there was only 2 questions that I had with C4, 1) the bridge. 2) I couldn't get a player to trip any thing. well The 2nd question has been answered and it helped. I was able to complete mission 3 for C4.
Until I get an answer for BHD I can't complete mission 2. I working on Mission 1 in C4 right now and it's all most done. Then I will have 6 missions for C4 and only one in BHD because I can't complete mission 2.
and don't worry about it blue. I gave up on it.
Doorway
10-15-2006, 03:59 PM
:rofl: Never mind Joe , sorry I said anything .. It's obvious you just don't get it.
Bluetiereign
10-15-2006, 09:12 PM
Apparently he doesn't. And he gives up too easy. Here ya go Joe...
Bigjoe11a
10-15-2006, 11:46 PM
I may not be a pro, but thanks Blue. looks good..
Next time. when I need some thing done like that. I'll ask you.
Grin.
Bigjoe11a
10-16-2006, 01:22 PM
Ok, I think I can get the top part. How did you get the bottom pcs up side down. I guess the manual doesn't tell me every thing I need to know.
Any way check out attachment. export and look at the pire I put together. I did that in about 20 mins and only had to play the game 2 times. and its just the way I want.
Like I said, I'm not a pro. I have a lot to learn. Is there any tutorials on the 3d wire frame.
Thats would be great
Like I said, I'm not a pro. I have a lot to learn. Is there any tutorials on the 3d wire frame.
Thats would be great
I think we all learned by using the OJT method.
Bluetiereign
10-16-2006, 05:35 PM
Ok, I think I can get the top part. How did you get the bottom pcs up side down. I guess the manual doesn't tell me every thing I need to know.
Any way check out attachment. export and look at the pire I put together. I did that in about 20 mins and only had to play the game 2 times. and its just the way I want.
Like I said, I'm not a pro. I have a lot to learn. Is there any tutorials on the 3d wire frame.
Thats would be great
Its called pitch. And you are right - the manual talks about it on page 11, but it is not clear that it is how you turn the object upside down.
Highlight the item, click the properties, and change the pitch to 180.
As I said before Joe, Novalogic's editors (except the NILE) are all basically the same. A search of the forums - and I found this thread (http://www.checkpointdelta.net/showthread.php?t=972&highlight=wireframe). If it works in one editor - it will likely work in another. Search Joe... Search. :)
Bigjoe11a
10-16-2006, 09:26 PM
Just one question. what is NILE.
Bluetiereign
10-17-2006, 10:16 AM
I'll give you some clues.
Search.
Search.
Search.
Search.
Search.
You mean you can actually puts words into this little box and it will search the entire forums for a match. Unbelievable!!! Next thing you'll want be to believe is that it's available to anybody and everybody that wants to use it.
Bigjoe11a
10-17-2006, 12:24 PM
Ok, It's a map editor. I take it. well where can I get it at. and does it cost any thing
and one more question. why use it
Bigjoe11a
10-17-2006, 01:18 PM
Ok, I downloaded it. I played with it and I hate it.
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