Bigjoe11a
10-02-2006, 07:57 PM
It's not for me guys. My friend Tom, just starting making maps for BHD. and the only problem he has is Strafing runs
He has a starting squib minigun and an squib end. with a z value of 20. Just no line is showing up from the start to the end. and well thats not working
any ideas,
Thanks
Bluetiereign
10-02-2006, 10:26 PM
Joe,
I've been watching your - what essentially amounts to spamming - this forum with questions that have been answered - or have been previously attempted to be answered - NUMEROUS times. So, I took the time to answer this one myself, and provide you with a sample mission to study. But first, I'm going to 'put it the way it is'.
We have a forum that is specifically for map editing. It is called Map Editing. I found this post in the DFBHD Game forums and moved it. I also moved approximately 20 other posts of yours concerning map making to the appropriate forums tonight. Next time I find one of your questions in the wrong forum - I'm very seriously considering just deleting it.
We have a feature on this forum called Search. It is on the Blue Bar at the top. Either use it first, or don't post.
Every game here comes with a manual and a sample mission. If the answer is in the manual - and you ask it, I will know, for a fact, you have not read the manual and I will personally delete your post. Which brings me to the case in point concerning the question you are posting here.Directly from manual of DFBHD AND The Sample Mission included with DFBHD.
The first marker, “Squib Start .50 Cal” for example, determines the type of bullet impact, the second, “Squib End” determines the direction of travel and end point for the squibs. To trigger the squibs, you must create a “Kill SSN” event and input the SSN of the “Start Squib” marker. You can link two or more squibs by inputting the second “Start Squib” SSN into the “Next SSN” box in the upper right hand corner of the “Squib End” Item Attributes Screen.
On the screen you will see a red line link the two markers. If you linked two squibs, you’ll see a blue line linking the end of one squib line to the beginning of the next one. When triggered, the selected squib bullets will emanate from that red line. If the pitch remains 0, the bullets will shoot straight down. 90 degrees will shoot forward, 180 straight up and 270 straight back. If there is nothing for the bullet to hit within 100 meters, no detonation will occur.
We also add a “Call Little Bird” area trigger just past the shipping containers. This will ensure the player gets a good view of the strafing run. When the player enters the area trigger it triggers Event 1
Event 1:
Call Little Bird
Triggers:
Group 1 is within area 3 (i.e. Player is inside the “Call Little Bird Area Trigger)
Actions:
1.Redirect group 4 to waypoint 4 – 0 (Send Little Bird to it’s WP path)
2.Change Group 4 AI : Red Alert (Changes Helo to attack speed)
3. When the Little Bird crosses over Area Trigger 2 (Strafing Trigger) events are triggered that change the Helo attack speed to 15 and sets off the squib line by used the “Kill SSN” command.
So, you have the instructions and a mission to study. It takes time - and most of all - a little effort on YOUR part to figure some of these things out by yourself. NONE of the people on these forums are paid to sit here and answer questions. All of them answer questions out of courtesy. They do not have time to 'spoon feed' you every answer - especially when the answers are readily available already. That having been said - all of them are too courteous not to tell you what I have just said - and have been extremely patient and courteous with your apparently unending questions. I am not.
I have also taken the time to make an even more simple mission for your friend to study. It is included at the bottom of this post.
Regards,
Bluetiereign
Powered by vBulletin® Version 4.2.5 Copyright © 2024 vBulletin Solutions Inc. All rights reserved.