View Full Version : Play part animation and Particle effects
Bigjoe11a
10-02-2006, 12:10 AM
Does and one know any thing about these options. I tried to setup a Particle effect and nothing happen. The manual says to setup an area trigger and when I fly in the trigger, some thing should happen, well no thing happens
and does any one have information on play part animation. I have a sample from Zac. I just need to know what else I can do and to what.
Thanks Guys
I can you help, i have some time ago a Mpa c4 Map made.
In this Map is a Extraction Point for a Black Hawk, the Land in a Stadion.
And on the Extraction Point, comes greener smoke fort he Black hawk.
The Name from the Mission is Werewolf. Is a c4exp Map from 2005
Here a Example for a Particle efect:
1:
Set a Teleport Marker in the Map
Give the Marker the Number 1
Make under Item Atrtributes by Map Symbol Green Smoke.
2:
Now comes the trip:
Group 4 (Black Hawk) or (Group1 Player) reaches waypoint 2,3
Create particle effect at teleport target 1
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I have not all Effect tested, I am not me safe, the all Efecte function.
Bigjoe11a
10-02-2006, 10:32 AM
Thats cool it work. ok so do you have any ideas at all about the effects. do you know what effects you can create and on what vehicles, Boats ect.
Do you have a list of the effects that we can start. ect
Charger
10-02-2006, 05:19 PM
You should be able to use a particle effect anywhere on the map but are stationary. Meaning effects will not move with item, vehicles will have to move to the effect or it can be triggered to take effect at a certain point. Not all effects work and I don't believe anyone has sat down to test which work and which do not. The particle effects only work in single player games and will not work in mutilplayer, though the host will see the effects others who have joined the game will not.
Bigjoe11a
10-03-2006, 03:04 AM
Well I know why, there 0 threw 999 options. it would take years to go threw every one, thats why I posted amessage looking for the programers. This information has to be some where.
Charger
10-03-2006, 04:25 AM
Does and one know any thing about these options. I tried to setup a Particle effect and nothing happen. The manual says to setup an area trigger and when I fly in the trigger, some thing should happen, well no thing happens
and does any one have information on play part animation. I have a sample from Zac. I just need to know what else I can do and to what.
_
"Well I know why, there 0 threw 999 options. it would take years to go threw every one, thats why I posted amessage looking for the programers. This information has to be some where."
Thanks Guys
Hmm sorry..I must have misunderstood you because theres only 14 particle effects - and you can't set the particle effect markers as the trigger - which I'm sure you knew that. The trigger marker and the partical effect marker have to be differnt.
Bigjoe11a
10-03-2006, 09:41 AM
Me too. Maybe I should have said playing Animation. If you check out the events page. under adding an animation. theres 0-999 options. Like I said it would take years to go threw all of the options. Thats why we would have to try and find the programers.
Thanks Charger
Charger
10-03-2006, 02:49 PM
No prob and forgive me though I haven't messed with the editors for some time now I don't recall there being animations with C4 - I know BHD has the animation routines associated with that editor.
Typical event for fast roaping (three) AI would be - You get the genaral idea.
// Event List for E:\NovaLogic\Delta Force Black Hawk
Down\blackholesun_1.mis, saved on 10/3/2006, 14:42
Event 4: FastRopeTrick3xTriggers: SSN 4 is within area 2
Actions: Change SSN 4 AI : Play part anim #1 for 1.5000 seconds
Event 5: FastRoper1Down Delay event 3 secondsTriggers: Event 4 has been triggered
Actions: Change SSN 19 AI : Find and Use SSN 4
Event 6: FastRoper2Down Delay event 3 secondsTriggers: Event 5 has been triggered
Actions: Change SSN 20 AI : Find and Use SSN 4
Change SSN 19 AI : Find and Use SSN 0
Redirect SSN 19 to nearest waypoint in list 11
Event 7: FastRoper3Down Delay event 3 secondsTriggers: Event 6 has been triggered
Actions: Change SSN 21 AI : Find and Use SSN 4
Change SSN 20 AI : Find and Use SSN 0
Redirect SSN 20 to waypoint 11-0
Event 8: FastRoperREGroup Delay event 2 secondsTriggers: Event 7 has been triggered
Actions: Change SSN 21 AI : Find and Use SSN 0
Redirect SSN 21 to waypoint 11-0
Event 9: FastRopeUp Delay event 2 secondsTriggers: Event 8 has been
triggered
Actions: Change SSN 4 AI : Play Reverse part anim #1 for 2.0000
seconds
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